Sketchy77's Recent Forum Activity

  • You figured it out. So what did you do?

    I'd like to know how to do this myself.

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  • Actually I've encountered another problem. Now when I push the block it goes through all the other solid blocks.

    Is their a way to prevent this.

  • Thanks a ton, that worked.

  • I'm making a simple platformer, my question is; how can I make a solid pushable block (either direction).

    I checked the tutorial compilation list, and the only thing I could find is a "rolling boulders tutorial" which was completely different to what I want.

    The block is just a simple square block, the player is not animated so I don't need that, and I don't want and don't think I need to use physics since I'm not trying to roll the block.

  • can you be more specific?

    keyboard -> on P pressed | system-> go to layout3

    ^ That should work fine, unless their is a specific reason you need time-scale in.

  • I understand that.

    That's not my problem.

    What I'm asking is do I need to make 50 layouts for 50 Levels, or Is their an easier way?

  • Basically, I'm making a game which is broken up into 50 some levels, which in the beginning take under a minute to complete,

    My question is, do I need to create a new layout for EACH and EVERY level/Spawn each object individually at a set coordinates on one layout?

    All my events will apply to ALL levels, unless I use events to spawn in the objects.

    Is their an easier way to go about this?

  • Okay. I have setup a formula to calculate and increase you level every set amount of exp.

    I also have a XpNeeded and a LastXpNeeded globals.

    Want I want to know is, how do I set my LastXpNeeded to the last value before Xpneeded changed.

    For example. I'm level 5, my XpNeeded is...lets say 500, I level up to level 6, and it becomes 600.

    At this point I want XpNeeded to equal 600, and LastXPNeeded to equal 500 (that last value of Xpneeded)

  • So I have a global variable XP and global variable Level.

    I want generate a formula which calculates the XP needed for a specific level exponentially, so I don't have to input each level manually, and just in-case I choose to add more levels in later, it would be easier.

    I've tried Int((XP/250)^Level), which caused the Level to be set to Infinity.

    Basically, I want to create a formula that specifies a growth rate, and calculates my xp needed per level based on that.

  • I'm trying to add a level up system to my game, and I'm looking for a XP formula example which makes it harder to level as you gain levels.

    I've tried all sort of things, either it says my Level is Infinity or NaN.

    I can fill in all the parameters myself, I just need a template of a working xp progression.

    I tried exponential curve wiki page, that didn't wokr, lol.

  • Yeah I checked canvas out, not really what I'm looking for.

    <img src="http://i47.tinypic.com/3buwo.png" border="0" />

    Basically I want to take that zombie and fill its skin in with any color the player wants.

  • Maybe a RGB Slider? (One for each)

    Though I have no idea how to make sliders...

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Sketchy77

Member since 4 Apr, 2013

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