Windwalker's Recent Forum Activity

  • It's going so nice! Which platforms are you going to release it for?

  • At first I just wanted to throw together a scrap-built program. But then every missing aspect of it made me uncomfortable. How was I going to invite Blossom into such unkept, messy pile of program? So I decided to fix here, and add this, and polish that... Still not satisfied, but at least it's looking like a decent program. (I just swept the dust under the carpet, hope Blossom won't actually pick it up and look at the code... it's stil... messy...) Now as soon as I tie the intro screen to main event, and fix the issues with the sounds... it will be ready for her!

  • Hello everyone.

    While working on a fun project I noticed my experience with auido is limited. I just couldn't do what I describe below. I checked audio manual entry and some tutorials and forum posts, but still keep failing. Would like to ask for your help, ladies and gentlemen...

    Here is what I want to do. I have a variable that changes during gameplay from 0 to 4. I have a loop playing in the background, it's fine. Now while the variable is 1, I want to ad another looping sound on top of it... and if the variable is 2, I want to play yet another loop on top of the previous tiers, and if the variable is 3, yet one more loop to add. And when the variable drops back to 2, the top two layers will stop.

    variable=0 only "background" sound playing

    variable=1 "background" + "eerieloop"

    variable=2 "background" + "eerieloop" + "windloop"

    variable=3 "background" + "eerieloop" + "windloop" + "rainloop"

    variable=4 "background" + "eerieloop" + "windloop" + "rainloop" + "screamsloop"

    I tried this:

    variable=1

    trigger once while true --> play "eerieloop" looping

    but it doesn't start to play.

    Then I tried addinga global var "previous_variable" and checking each tick for "varieble=1 & previous_variable=0" and play if true, and yet failed again. It just doesn't start playing.

    Using chrome, C2 ver 142. All sounds are ogg only. I deleted the wav and the other ones.

    Any ideas on how I should aproach this?

  • I know for sure I don't have enough time to show her the whole world. But I think I was able to devise something that will help her in that regard forever... She just grew upon me a little bit more everytime I listened her. So something is coming. Just some polish now, and a proper introduction layout...

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  • KaMiZoTo this is going to be awesomeness! I hope you won't run into any copyright problems and make this game come true. Nice presentation, especially the music... And I remember playing darn operation wolf! the music as the arcade machine dies brings tears. Please make this game OK?

  • Albatr very nice concept and effects, really looking forward to see it done :)

  • ramones the little demo... it's awesome :D

  • I think it could have been nice to have a button press when we are seeing all the available properties and variables when we have the drop-down list showing. i.e if I press shift while viewing it, only global variables are shown, or if I press ctrl, only instance variables are shown and if I press alt only properties are shown. etc.

  • I think ryackov means he makes a global variable first. During this he chooses it to be a text or a number or a bool. He chooses number. So C2 knows it's a number.

    Then he sets the textbox's text to that global variable. Thus he feels c2 should remember the value was a number in first place, and when he retrieves it from text object, it should automatically be type-casted.

    But I do not think this is how textbox works. Due the explanations by the above, anythink you put into a textbox will have to be converted into text. Thats the reason of textbox. It enables you to do various things with text, and to be able to do so, the number is turned into text. What if you store 10 to textbox, then set text to self.text & " points"? now the value inside is "10 points" and when you retrieve it there is no way for c2 to decide what to keep and what to discard.

  • Tulamide has already an event going on like that. It's wonderfully presented and really thought-provoking. See below:

    scirra.com/forum/Event-a-blossom-tale_topic75313.html

  • I really liked her, but knee deep in the other project... Will I have time to help her? We shall see...

  • I am pretty sure it can be done with one of the blend mode options but I really couldn't get the hang of them myself. I would suggest trying them if you didn't already.

    Regards;

    -Wind.

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Windwalker

Member since 2 Apr, 2013

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