Windwalker's Recent Forum Activity

  • Is it possible that mouse cursor's top left pixel is used for is over action, and thus at the moment it's not actually over any of the buttons. And your conditions check for state of change only when mouse is over one of any of the buttons?

  • It looks cool :)

  • Ashodin Oh yes! Awesome!

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  • Phobos002 it's awesome to boot!!! You doing it with c2?

    Giving it 3D support of any degree will not help you create better games. Imagine all the awesome 2d games out there that players enjoyed alot and also sold enough to make their creators happy. It's not about how many dimensions it has. I am pretty sure a good mind can make a best-selling 1D game. (pseude 1D, that is.)

    If you still want 3D, there are alot of frameworks / programs out there that do it. Just pay their price and do it.

    And Construct 2 is awesome to boot. I am working on something extremely complicated for about a month now, and it's helping me in all fronts. It's a great combination of ease of use and power. Giving it 3D will probably break that balance.

    And if you still want to use a 3D model, you can pre-render it to 2D and use it. I know it has limits, but it works.

  • Great great! Why don't you also try the "To hell and back (barefooted)" difficulty and see how even a trip to hell can become a source for joy :D When you change the difficulty, the probability of good things to bad things change, as shown in the main menu. You can still get lots of good things if you are lucky in hell difficulty, or you can get a lot of bad things in "easiest cakewalk ever" difficulty if you are unlucky, though :D

    And who will be the one to beat me in my own game? In "normal everyday sturggle" difficulty, my record is 2705 joy!

  • Or you can find a pathto the door first, destroy it, then find the path to players?

    This is really exciting. I better get some games ready for this :D

  • It is done! I have posted my entry to the submission post. I hope Blossom enjoys it as much as I did. After all, she can get to many, many journeys by it and see the marvels and disasters of the world :D

    -Silver- it looks awesome!

  • Allright! Here is "Many Journeys of Blossom", something I devised for her to enjoy her travels as much as she can.

    You can play the game here:

    Many Journeys of Blossom

    Below are some screenshots:

    <img src="http://i39.tinypic.com/ev6dev.png" border="0">

    <img src="http://i42.tinypic.com/jr3b08.png" border="0">

    And some instructions:

    Currently the game only runs properly in Chrome. In the game, you are trying to direct Blossom's limited line of sight to good (GREEN) things, and away from bad (RED) things. Greens will increase your joy gain, while reds reduce it. The final purpose of the game is to make her gain as much joy as possible.

    Blossom is on a path with three lanes, you can move up and down between them with "w" and "s" keys. This is important because there are some "events" that aproach from these lanes, you have to keep an eye on them to catch them or to dodge them. BLUE ones are Marvels, they are useful, and RED ones are Disasters, you should avoid them. In-game instructions tell more about these.

    You can also use your mouse buttons to close her any one or both eyes.

    When the song ends, you will see how much joy you gained.

    There is also a difficulty setting in main menu. As you click it you will see how the probability of spawning good/bad events and things to look at change.

    Please also check the credits section to see the sources of images and sounds.

    Bottom note: For some reasons sounds were buggy and I had to remove quite a lot of them. Hopefully, after the event, I will find the source of these bugs and fix them.

    Best of luck to all who participate.

    Regards;

    Wind.

    EDIT: there might still be a bug where you dont get any objects in your second run. If this happens, just refresh.

  • Allright! It's done! I mean, not entirely done, but the last of the game breaking bugs have been hunted down, and now everything seems to be in order, as long as you run it chrome. I am not entirely satisfied, but actually this one has a feeling of accomplishment for me, which rarely happens. I think I owe this to Blossom herself. I feel good, because I learnt alot from what started as a fun project.

    I will upload it in our server in about one hour or so,then will put the link and a couple screenshots in the competitions post.

    Thanks, Tulamide, you made the last couple days quite a thrill. Spent the whole weekend too, but it was well worth it.

    It's coming soon. As soon as I find a proper name for it :D

    -Wind.

  • Hello everyone. I have almost completed my entry project for Tulamides A Blossom Tale event, but am encountering a peculiar problem.

    I have a main menu where you can set difficulty, see credits & instructions etc. When you press start, you change layout to gameplay area. Here I use pathfinding to move various objects around.

    The problem is, pf doesn't work after the layout change. But if I run the gameplay directly from that layout, it works. I have searched the forums and found this was actually a bug, but Ashley reported it fixed. Is it back to haunt us? Is it sinisterly waiting in the shadows to hunt down important projects in the last minute? Or is it my inability to properly switch layouts?

    Anyone has any idea or similar problems?

    EDIT: I tried to simulate the anomaly in a new project, but it works there. I suspect it may have to do with music, preloading, or sth else that I broke...

    EDIT2: Debugging shows they are stuck in "calculating path"

    EDIT3: It certainly is about the music/sounds. Because when I disabled all music and sound, it works perfectly. When I play the music, it still works. But as I keep adding sounds, after some point, it doesnt. I think it may be related to chrome. Unfortunately I only use chrome so didnt have the chance to test on other systems. (IE is completely unplayable with my program) I will post the capx after the competition end, and we shall see better then...

    Regards;

    -Wind.

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Windwalker

Member since 2 Apr, 2013

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