max2612's Recent Forum Activity

  • Not to repeat I guess. What I'm trying to do now is

    1. When I hit the hint button, the letters, the English letter, will reveal it self by increasing the opacity to 100 and after a few seconds, the opacity set to 0.

    2. When I hit the hint button again, something else will pop up, not the English letters, but the Word text object will be visible.

    Is the process going to be complicated?

  • I think this post I'm going to post is kind of related.

    Here goes.

    If you notice my game, there is a hint button. Every time I tap it, some hint shows up or something like that.

    What my problem is now, can a single button or in this case sprite, show different hints every time it is pressed? Like when I press it once, it shows the romanize letters then when I press it again, it shows the appended text, like making it visible.

    Is there any way to do it?

    Here is the updated version

    goo.gl/hc6ZkU

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  • I saw that you put browser in the layout. What is it for actually?

  • Didn't work though. I tried to tweak some but it ended up with the same result. It still counts with the action assigned to it.

  • Hi all. This a game I made with the help of dop2000 in the previous post.

    I am making a game of spelling Japanese words. The help that I needed is, by forming longer words, the score would be greater and health of the enemy is reduced more.

    For example, if I put the word "itadakimasu" in Battle layout, the score would be 20 and enemy's health reduced by 20. I tried to make it, but it seems to be confused with the later command. I tried to duplicate it, and it is still the same.

    I am trying to make like shorter words have little score and little health reduce and longer words have higher score and more health reduced.

    Here is the sample .capx

    goo.gl/yR8tmN

    Here are the word samples

    goo.gl/Mqdi4H

    Note that Level 1, Level 2 and Level 3 are Battle, Battle 2 and Battle 3 layout respectively.

  • Seriously?! OMG! Sorry for troubling you! I didn't know it was that easy.... T-T

    You saved me!! Thank you

  • Yes, I did develop this game from scratch. I just follow some tutorials I found on Youtube.

    goo.gl/kAb4jh

  • Thank you. I tried your example and put it in my project, but, when I removed it one by one, the last letter didn't get re-calculated. I mean the last letter to be removed from the grey box, did not remove the appended word.

  • [quote:mszvmw7m]Then if the letter is dropped on an occupied grey box, return it to (startX, startY) position.

    flickr.com/photos/14794474@N07/27181598989/in/dateposted-public

    Am I doing it right? I tried every position to put the boolean, but it still overlaps.

  • Okay it worked.

    [quote:3sgu1a4n]Word append text Letters.AnimationName // and add this letter to Word

    When I put this, I remove the letter from grey box, and put it again, it doubles the word. For example I put "se" to grey box, it display "se", then I put it again, it shows "sese". I removed it (the quote) and it worked.

    About the function, where should I call it?

    If I put it like this

    goo.gl/7ys6bw

    It does this

    goo.gl/xqxEyg

    It doesn't append words but rather replace it.

  • [quote:1ewgcgdd]You can try something like this:

    CODE: SELECT ALL

    Word set text to ""

    Sprite133 -> boolean variable isOccupied set // this will pick all occupied boxes

    For Each Sprite133 order by Sprite133.UID // This will loop through occupied boxes

    Sprite133 is overlapping Letters // This will pick a letter on each box

    Word append text Letters.AnimationName // and add this letter to Word

    flickr.com/photos/14794474@N07/24091283517/in/dateposted-public

    Does it look like this? Tried it and doesn't work.

  • Okay got it. Thank you.

    You can also add instance variables startX and startY to the Letters sprite. On start of the layout, save X and Y position of Letters instances to these variables.

    Then if the letter is dropped on an occupied grey box, return it to (startX, startY) position.

    About this one, is it a plugin? I don't seem to have that startX or startY though.

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max2612

Member since 28 Nov, 2017

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