max2612's Recent Forum Activity

  • Do you mean like this?

    goo.gl/DwSAkd

    Or should I make a different global variable for the character distance?

  • That works perfectly! Thank you!

    But is it possible when the character is within the gold object area, the audio will play? Not to play the audio on start?

  • Hi all

    Like the title said, how do I play the audio properly? I am making a game here, when the character get nearer to an object, the audio is getting louder and when the character is far away from it, the audio becomes softer. I tried to search for tutorials in youtube, but I can't find it.

    I know there is a template in Construct 2, applied to my game, but a bit different on what I expected. The template name is Positioned Audio.

    The sound played on start of layout although I didn't set it in my sheet. What I am trying to say is, when the character is kinda near to the sprite, the audio starts to play according to the audio set to it and make the behaviour like I said above.

    Here is sample capx

    goo.gl/wha8nk

  • Thank you for your response. According to your suggestion, should I make my player sprite's name to be the same as my "Town" layout? Because each player character on each layout have different sprite name.

  • Hi all. As the title said it, I'm trying to make my character to be on the last position of it was after switching back and forth of the layout.

    For example, I talked, one of the NPC, then it will bring me to the "Teaching" layout. Then after I'm done with the layout, it will be on the last position but that did not happen. I did tried to make it once, but it brings me to the initial character position on start of the "School" layout. I'm still new on this position thing.

    Here is my .capx:

    goo.gl/3SGRUZ

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  • I was wondering. If you look at my Town layout, the NPCs are walking randomly. Is it possible to put zones in them and on a push of the button to start a conversation with them?

  • Thank you !! That resolves my problem!! And by the way, is there any chance not to use so many Zones TiledBackground to start a conversation?

  • Hello all. I am trying to make an RPG like game, at layout School. I followed the tutorial like this video.

    youtube.com/watch

    I tried on the first NPC, it worked. But when I tried to the other NPC, it doesn't work. I tried to make an instances of SourceDialogue and it doesn't work. Then I cloned the SourceDialogue, doesn't work as well. Changed the instance value, still doesn't work.

    I need help like a lot!!

    Here is the sample .capx

    goo.gl/SgGrLw

  • Thank you dop2000

    I think mostly of the game part is complete. All is that left is for the RPG style layout.

    Thank you!!

  • [quote:93kxtoj1]Else -> Set HintType=1

    -> (show English letters)

    For this one, I tried, and preview. It turn to English letter on start of layout. And I haven't even tapped the hint button

  • Its kind of like what I'm doing right now on my project. Instead of putting it on the second frame, I put it as opacity.

    But is it possible if it like take turn of showing hints and English letters? I don't it to show them at the same time.

  • Okay. I won't complicate you then. I will stick with the fading out hint.

    Another thing. Is there any other way like hit the hint button, it shows the hint. Hit the hint for the second time, it shows the English letters?

    Or will that be complicated too? Look at my updated .capx to know what I meant

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max2612

Member since 28 Nov, 2017

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