Hi all
Like the title said, how do I play the audio properly? I am making a game here, when the character get nearer to an object, the audio is getting louder and when the character is far away from it, the audio becomes softer. I tried to search for tutorials in youtube, but I can't find it.
I know there is a template in Construct 2, applied to my game, but a bit different on what I expected. The template name is Positioned Audio.
The sound played on start of layout although I didn't set it in my sheet. What I am trying to say is, when the character is kinda near to the sprite, the audio starts to play according to the audio set to it and make the behaviour like I said above.
Here is sample capx
goo.gl/wha8nk