WesleyDeveloper9's Recent Forum Activity

  • Greeting Construct 2 users,

    It is possible to create closing credit at the end of a video game, just like at the end of a movie, with Construct 2? If the answer is yes, tell me the steps that I am supposed to follow to create something like this.

    Thank you for your time!

  • I want to make an enemy spaceship move from right to left and shoot projectiles at the same time and the projectile refuses to come out of the cannons. Can you tell me what the problem is? Here's my code:

  • To Eren:

    Hello, the action represented by the globe is a global variable? I can not see it properly because you have not expended the area so we can see the names of the action properly.

  • Hello everyone,

    With Construct 2, it is possible to use a code on the Event Sheet to disable the "Refresh" button on the browser?

    Thank you!

  • To plinkie:

    Ok! Perfect! You said to call set angle immediately after each spawn. I followed your instructions and it works and the problem is now solved! Thank you very much for your help!

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  • Yes, this is the problem. I already sent an image of the "Event Sheet" so I don't think that it is a necessity for me to send the capx file. The event sheet is enough to solve the problem.

  • To plinkie:

    The "Set angle" property of the Bullet object was already set to "Yes" and the problem remains the same. You told me that I am supposed to check "set angle" but on the bullet property, you can only choose Yes or No when you want to activate the "Set Angle" property in Construct 2. What version of Construct are you using? I am using Construct 2.

  • I have a Turret with two cannons and the turret is located at the top of the screen and the two cannons are pointing at the lower area of the screen, but one cannon is throwing a projectile at the top and the other one is throwing his projectile at the bottom. Can you give me a code that will allow me to make both of the cannon shoots at the bottom? One picture is showing you the code that I have typed and the other one is a picture of the Turret so you can better understand my problem:

    Tagged:

  • To tunepunk:

    Do you remember the link that you provided me (dropbox.com/s/cktagro3h7ygvs0/lazer_cannon.c3p)? Let's say I want to have another Turret that fires on the opposite side of the screen (to the right). How can I reverse the code so the turret can shoot in the same manner but from the right side of the screen? This is an image to refresh your memory:

  • To tunepunk

    Thanks! I changed the angle of the projectile and I use the code in the example that you sent me and now it finally works! Thank you tunepunk and thank you to all the others who suggested me other options!

  • To tunepunk:

    I used the example that sent me in the link that you have submitted in the Forum. But unfortunately, it doesn't work. The turret is moving away from the player when I move the player in the direction of the turret.

    Thank you anyway!

  • To tunepunk

    Yes, something like this. A turret that fires in the direction of a target. By the way, I already used the Turret behaviour and it doesn't work. When the player sprite approaches the turret, the cannon is moving away from the turret. So I will use the example that you sent me and if it doesn't work I will write you back.

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WesleyDeveloper9

Member since 26 Nov, 2017

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