WesleyDeveloper9's Recent Forum Activity

  • To Kyatric:

    The "Viewport" property in Construct 2 is called "Window size"? So you are telling me that I have to change the size of my window (layout) for each platform that will be used to play the game? Example if I want people to play my game in a cellphone I will have to change the "Window Size " values so my game can fit in the screen and same thing for the tablet. And this also means that I have to create a different version of my game for each device? I think I will just publish it for PC.

    Answer me questions I just want to make sure that we understand each other.

  • To Kyatric

    The "Viewport" property seems to be absent in the version of Construct (I use Construct 2), so I cannot enter the 16:9 resolution for the viewport size in Project Properties. Or unless the "Viewport" property exist under another name in Construct 2?

  • To OddConfection:

    1- I have a cellphone but no tablet and I was wondering how can I put the file of my game in my cellphone to be able to test the "Touch" object to see if my code is working?

    2- How can I manipulate the size of my layout (aspect ratios and scaling), so my layout can fit the screen of a PC, Laptop, Cellphone and Tablet?

  • To Kyatric:

    So you are telling me that my game will be playable on a Desktop computer/PC, Laptop, Tablet, Cellphone and TV if each of those devices have browsers that support HTML 5 and I don't need to add anything in the Event Sheet to make my game work on different platform?

  • Greeting Construct 2 users,

    With Construct 2, how can you make your game cross-platform? (Cross-platform means playable on multiple devices like a Desktop computer/PC, Laptop, Tablet, Cellphone and TV). You can take your time to answer me.

    Thank you a lot for helping me!

  • To oosyrag:

    I have found the problem, there was an "Appen PlayerPoints" action in the Event Sheet, rather than a "Set text to PlayerPoints4" action. I have found that two times in two different Event Sheet. Thanks for your assistance!

  • To oosyrag:

    No, no cubes are overlapping other cubes because they are located on the same layer and there is no cube who is placed at the top of another one in the layout. I will continue my research, I am working on it this morning. If you are any other member of the Forum find something you can contact me via this Forum.

  • To oosyrag:

    There are only 2 balls and yes they are moving quickly. No, one ball can only touch the cubes of the opponent and the other ball can only touch the player's cubes.

  • To WINKR7:

    Yes, the txtPlayerPoints4 and the PlayerPoints4 are used elsewhere in the same Event Sheet because a ball can destroy the cubes and laser beams from a turret can also destroy the cubes and add points in the same scoreboard (text object). But what's strange is in other levels where the Turrets don't exist the same problem can be generated.

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  • To oosyrag:

    Here's a picture of the area in my Event Sheet where a ball enters in collision with a cube and a point is added to the player's point screen. You can observe it and tell me what's causing the big numbers to appear in the player's point screen if destroying a cube only allow the player to win 1 point.

    This is the picture of my Event Sheet:

  • Say you have a character who throws a ball that destroys the other sprites. Whenever a sprite is destroyed, a point is added in a scoring point screen (the text object). If a large number of points accumulated in the scoring point screen (the text object), although there are not enough sprites to destroy for the opportunity to accumulate this quantity of points. Do you know what's causing this problem?

  • To AllanR:

    Thanks for your suggestion, it works! The credits at the end of my video game are a total success!

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WesleyDeveloper9

Member since 26 Nov, 2017

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