Telyko's Recent Forum Activity

  • I think it can be done yes. It would however require complex events and actions with lots of variables.

    You could put transparent sprites on both side of the tower with a little gradient shadow, and a variable number going from 0 to 360 would constantly check which square to display or not. Turning the tower changes the blocks size and shade which give it a very nice 3D effect.

    I suspect a static layer with two vertical gradient shadows has been set above every rotating elements.

    It's cleverly done.

  • I don't think there is a need for a specific .capx.

    Just set a custom mouse pointer with a sprite.

    Then in Node-Webkit or Chrome: Hold down both mouse buttons, then quickly release both Left button first and Right button after.

    The mouse pointer changes back to the normal one.

    Ashley Could you tell if this is an actual bug and if it can be fixed? Like with a temporary solution while waiting for the official fix?

  • A solution would be to save your project under a different name then remove everything you don't wish to keep and then Copy/Paste the events, objects, sprites, etc... in your newest project.

  • I suggest you open the different CAPX exemple files and try to figure out how everything works. Games like Shank 2 have complex mechanisms behind them and one should start by learning the basics then go for more and more complicated. I would advise that you start by making an easier kind of game.

    Also, please try to pay attention to the way you write in English. It's hard to understand what you want.

  • Yes, this doesn't work because it's based on the data generated by the project. It doesn't go look for current system time.

    You're going to need to use the Node-Webkit object to write a text file containing system time.

    And on game startup load these files and set variables according to what it contains.

  • You should also check the sprite's effects if there are any. Like, "hue change", "brightness change", etc... Along with the number of frames and the animation speed if you have anything animated.

  • You can do it like:

    On W down: Simulate Jump control for Sprite1

    On UpArrow down: Simulate Jump control for Sprite 2

    Etc...

    Make sure both Sprites have the "Platform" property.

  • Yes, you can do it with Construct 2. Search the forums for RPG .Capx exemples (.Capx files are the project save files).

    You will find exemples of inventory managements with items.

    Also know that if you are new to Construct 2, understanding the mechanisms and how everything works can take some time but it is worth it.

  • I think I understand what you mean.

    You press play. A random sound plays among the 5 sounds you have.

    Then Sound 3 plays, you have to click Card 3. If sound ends, you loose.

    You do it like this:

    Global Numbers variables:

    S1 / P1 / S2 / P2, etc... to 0 each

    You need to set tags in your "Play" sounds.

    On S1 stops playing: if P1 = 0 then player loses. if P1 = 1 play next random sound and set P1 = 0.

    On P1 clicked:

    If S1 is playing: Set P1 to 1.

    On P2 clicked:

    If S2 is playing: Set P2 to 1.

    etc...

  • Hello aaaaz, you are posting in the wrong forum section. This is the section for Bugs.

    You should try the "How do I....?" section and ask more precise questions.

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  • Problem Description

    Either while previewing with Chrome or Node-Webkit, when you release the Left Mouse Button and then the Right Mouse Button very quickly, the mouse pointer flickers, displaying the normal mouse pointer instead of what it was set to previously.

    Attach a Capx

    No Capx.

    Steps to Reproduce Bug: In Chrome or Node-Webkit either Preview or Exported

    • Step 1: Left-click and hold
    • Step 2: Right-click and hold
    • Step 3: Release left click then right click quickly.

    Observed Result

    Mouse pointer flickers and changes back to normal pointer. (If an "every tick" event changes it to what it should normally be.

    If no such event is present then the pointer just sits there as a normal pointer and changes back only when moved.

    Expected Result

    It should always stick to what it's been defined to be, which is either a sprite, an animated sprite or invisible.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • (Node-Webkit: (Yes) )

    Operating System and Service Pack

    ____ Windows 7 ____

    Construct 2 Version ID

    ____168 ____

  • Oh that seems like a nice base. I'm going to see if I can set it up the way I want now. I'll let you know!

    Thank you!

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Telyko

Member since 30 Mar, 2013

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