fassFlash's Recent Forum Activity

  • Create an invisible sprite called "Camera". Apply the Scroll On behavior to it and using events move the Camera sprite a little bit every tick. You can try to apply the Scroll On behavior to the character sprite if you want the character to travel more to the left and right, but it is unrecommended, because the Rule #5 of Construct is:

    THOU SHALL NEVER APPLY A SCROLL ON BEHAVIOR TO 2 OBJECTS AT ONCE

    You can try, though, I think it will work fine.

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  • Wow, there are a lot of people on scirra.com that are not English.EXCUSE MY ENGLISH EXCUSE MY ENGLISH EXCUSE MY ENGLISH EXCUSE MY ENGLISH EXCUSE MY ENGLISH EXCUSE MY ENGLISH EXCUSE MY ENGLISH-

    I don't know, but I think the solid behavior's only action, disable and enable the solid behavior might help. Or, if you use physics, you can instead of that set the claw's density from 0 to 0998149613895r598267349876 when needed.

  • Place an image point at the end of the cannon and make the canon holder a separate unmovable sprite. Gee, in this forum, the questions are either this, either a person who can't use global variables either a pile of mathematics bullsh*t I can't read! This is a real mess.

  • No, there is a condition for the button "On clicked". And if that won't work... Use more gun, that is, 2 conditions, "Mouse is over object: Button"(And best hope, not pointed at you.) and "On clicked":left mouse button".

  • Why don't you use sound at position or something? It is an action that plays sound that is fixed to some object you defined, and if you are far away from the object the sound is quieter. I think so.

  • Ok, so if I said "the colors are not pleasing to the eye", would that be more constructive? I think not. It is the same information said differently.

  • Oh, that's it? Nice.

    What's your native language?

  • Thank you, everybody!

    One last question: What's the difference between is overlapping and on collision? If you don't have anything else to do, huh.

  • Why can't two "On" conditions be in one event?

    A sub-event? Where will all the actions be?

  • I am making a dog simulation game. I had a lot of info about the problem written, but my computer turned off and all I wrote wasn't saved. So shortly:Why can't I use the "on collision with another object" and the "Keyboard: On Z pressed" conditions on the same event?

  • I have nothing else to say, the game doesn't work.

  • The controls are confusing? How are they confusing? You only have your regular movements like jumping and walking and an almost useless attack.

    I didn't write anywhere what to do, my bad. I will change the description. Plus, there are 2 games, there is a portal to the left to transport you there.

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fassFlash

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