fassFlash's Recent Forum Activity

  • THROUGH EVENTS!

    Is there any way to do this? If not, is this even on the to do list, Ashley ?

  • Oh ok, the console has got a gimmick. Maybe two. Maybe three. Oh my god, too much gimmick always means it's terrible. Yeah, 'cause we better have some more RAM, or a better processor. I mean, we always need better processing stuff, even when the graphics benchmark was already reached. By the way, what the <img src="smileys/smiley35.gif" border="0"> is awesome gameplay Nintendo famed itself with? That is probably yet another gimmick. I heard they made once a console that only had a few buttons with games that had awful graphics, but a lot of this gameplay stuff! Super Nintendo, was it? Those were the dark ages of video game history.

    I don't think all those gimmicks just randomly thrown into one console without thinking. At least to me, it seems that they were picked with some mind. Even if they all are useless, it's still a Nintendo console! We will have great games anyway. Not those repetitive FPS.

  • The Xbox One will be at least tolerable when you jailbreak it. I hope it will have some games in that way...

    Wii U is/will still better.

  • FORCING you to use Kinect?

    Lol, just put a piece of paper in front of the camera.

  • My Wii U comment was deleted.

    ...

    Huh?

  • Well, we must make the game fun to play so we can give non-scirraers to play it.

  • Let this game be a collab, you can't just say "ok you go make it" with such a big project

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  • Uhm, wut? Alpha Masked? Tell me when this problem is solved, this is interesting.

  • Huh? Too much maths.

    Should have been more clear. The Hero you control have the angle of 0( always), and when he collides with enemies from Super Metroid he gets sent to the opposite direction of where the enemy is. I don't alter the angle of the Hero sprite in any way. So, must I alter the Hero's angle for a fraction of a second, use vector X and vector Y stuff and then set his angle to 0?

  • While you wait, you can look at this sprite sheet:

    spriters-resource.com/snes/sonicth/index.html

  • Hold on, Windows is lagging

  • But you said you are new here!

    Well, you can do a loop like this:

    A variable is set to a random number between 0.1 and 10

    You wait this much seconds

    Spawn your object

    Wait 10- the ransomed variable seconds

    And loop it again, and again, and again.

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fassFlash

Member since 27 Mar, 2013

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