mgsoftwaring's Recent Forum Activity

  • Thanks for your answer

    Maybe I did not say it clear enough.

    The host creates the arrays and a broadcast message is sent to the peers

    as message myarray.asJason from is empty tag "aggarray"

    Peer side:

    om peer message "aggarray" - myarray LOAD (as Jason) Multiplayer.message

    This is the message that arrives but the array updates when I disconnect the host

    What do you think about it?

    Thank you

  • Hello to all

    I followed this post

    construct.net/forum/construct-2/how-do-i-18/how-do-i-sync-arrays-over-mult-76710

    I followed the directions but the message does not seem to be suspended, then I down the hiost and I see that the array is synchronized

    What happen? How can I solve the problem?

    Thank you

  • In my game there are 70 cards that must be shuffled and then drawn. I have already completed the solitaire version of the game so shuffling and extracting the cards works properly. Now I'm developing the multiplayer version and the host shuffles the cards, but I can not sync the peers. In the logging phase I declare that I want to synchronous these objects, but I do not synchronize anything. The cards are not turned on the peers. The card sprite has two "down" animations that have a frame with the back of the card and an "Up" animation that contains 70 frames with the figure of the cards. What I have to do is a little confused.

    Should I send a message? And if so?

    Tanks

  • In my game, I need to know the name of the player who is associated with the color.

    I log in to the chat and enter the room, then I have a screen where the 4 players have to choose each one a color to play with. when you enter the game I have to enable a button to each player but not to the others. That is, each player must have a "Bet" button that other players must not see. How can I do? Now briesco to activate them all and everyone sees them.

    Then when the player presses the button, he must perform operations that only he must see. To make you understand better, there are operations that are multitasking and others are not. As a facet to do non-multitasking operations. The "Bet" button does not do anything even if it has associated an operation

  • Thank's to all

  • Hello to all

    is it possible to know the value of a multiplayer variable? Es Multiplayer.MyAlias?

    Thank you

    Mimmo

  • Thank's

  • I wrote a simple instruction to put the peerID on a vari spble of a sprite. But when I debug the instance variable value is NAN

    How come I do not understand

    Thank you

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  • There are not always three situations in the same room, log layaou, layout of color choice and where you have to wait until there are all the players and then you pass the layout of the game.

    Speaking of rooms: Can I restrict access to the room to a limited number of 4 players and test if the room is full to create another room with another 4 players?

  • Hi all,

    in my game I set a login screen, then move on to another screen where you have to wait for 4 players to be connected to the room and choose what color to play with. At this stage in the event sheet I identified the 'host' and 'peer' 'common. Now I can not do it anymore in the event sheet of the game. If I call them host2 they do not work out,

    how can I do?

    Thank you

  • Thanks so much

    Now Work

    I have another problem but I start another post

    Regards

    Mimmo

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mgsoftwaring

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