mgsoftwaring's Forum Posts

  • Hello

    I also have the same problem as you

    I have two timelines that can be moved alternatively for each player as in chess and the two timelines follow two different paths.

    I use two tags for the two timelines one is 'black' and one is 'white' and I use them to distinguish the two timelines, and the movement along the timeline is triggered by the roll of the dice; that is I throw the die that marks 5, the placeholder must move 5 keyframes. Another roll of the dice must be new by as many keyframes as is the result of the die. And so on up to keyframe 40.

    Usually after the first correct movements the placeholder instead of stopping at the defined pause continues until the end of the timeline. I tried to send part of the game to Scirra but they told me the lines of code are too many. I can not send less

    If anyone has any suggestions, I think it's a timeline bug

    Mimmo

    Tagged:

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  • Hi

    a strange thing happens to me with a game in multyplayer.

    I connect with a PC as a host and another as a peer and this according to some times it does not connect is a bit in attetsa and then I get out. I try again by inverting the PCs, the peer I connect first as host and the old host as peer. All normal and so no connection problems.

    I make it known that signaling is our server and I am sure that when I do the tests nobody is connected neither as host nor as peer.

    What could hinder the connection of the peer

    Thanks for the tips

    Mimmo

  • Hello to all

    i am developing a multiplayer game, and i have a problem with json. To transfer the coordinates of other parameters from the host to the peer of an object, I have chosen to use an array and pass it through json. So a broadcast or peer message with the array translated into json and on the other hand always reassemble the array with json.

    I noticed a significant slowdown, of almost a second, in realigning an object between the host and the peer.

    I tried syncing the object, but with the type i goco it doesn't work.

    Tips?

    Thank you

    Mimmo

  • Hello everybody,

    I need to save some cookies from Consruct. The old WebStorage does not work on version 3, is there an alternative?

    Do you have any suggestions

    Thanks

    Mimmo

    Tagged:

  • Dop2000

    Thank's

  • Hello to all

    I looked through the instructions and around the internet but I did not find a valid and simple solution to send a text file or a jason file to a webserver, in essence making an upload from the game-

    I tried with FTP but it does not load the file, with HTTP it is not possible to enter the server

    If anyone has a solution, I would be grateful

    Thanks

    Mimmo

  • Hello to all

    I would like to know if there is a way to understand which room is free.

    Suppose we have 10 players connected as hosts to the same game, to rooms A, A2, A3 etc. and as many peers

    Another player wants to connect in a different room but must let them know in which room he has connected to a friend who will connect as a peer to play with him

    Is there a way to provide a similar connection?

    Thanks for the tips

  • Thank

    Mimmo

  • Hello,

    in the latest version of Construct 3 when I have to export the project to Cordova and iOs it gives me only an option to create code for the verion 12 of iOs. Is it not possible to generate the code for previous versions like the 9 most commonly used?

    Thank you

    Mimmo

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  • Hi everyone

    I have a problem with construct 3

    I usually use firefox and Macos to create games then sometimes I bring them on windows 10 always firefox to check any differences

    This happens to me except in DropBox the file and when I reopen it from window it gives me an error and tells me ID CALL error

    How can I solve it?

    Thank you

  • Hello

    I have a problem with autojoin into a room.

    This happens: in one screen I check that the players have the possibility to access the room, that is that there are places available. (4)

    If the check is successful, I get the player out of the room and log out of the signaling and so a "connect" button appears that sends it to the game screen where it connects to the signaling and the room again.

    The first three users enter the fourth no, probably find the room locked. But if I made a leave the room a little while ago and logout, how is it possible that you still count 4 players and don't unlock the room?

    Is there a way to loosen the room? You have other suggestions

    Thank you

    Mimmo

  • Hello

    I have a problem with multiplayer animations

    I have a figure that is shown in 4 animations, a frame is still and a frame with an "OK" with the hand obviously one for each player. The animation must be turned over with the ok when the user has bet and at the end of the bets all 4 players go to the starting position

    The problem is this: the animation that turns the figure with the "ok" works correctly, whereas when the figure has to return to the original position once it works for all four players, the next hand turns 3 on 4 a few times 1 on 4 then returns to turn 4 of 4, in short, random. The procedure responds to a broadcast message that is received by the peers and each animation has a different name based on the color of the player

    The game is almost over I still have this problem which is difficult to solve as it is random.

    You have suggestions

    Thank you

  • HI to all.

    How can I check if I'm connected to an ICE server after calling AddICEServer?

    Thank's

    Regards

    Mimmmo

  • Hello

    first of all thanks for the tip, but I connect from networks without 4G or cellular, from conputer behind standard modem / router provided by the manager of the line. The game for now is only for desktop PCs, later we will also make the version for mobile devices.

    I also suspected that the problem was NAT, but I already have a Scirra signaling server installed on a VPS server, do I have to pair a TURN server and find documentation about it?

    Thank you

    Mimmo