Pillarist's Recent Forum Activity

  • It works. Without seeing your event sheet, there is no way for us to figure out what is wrong with your implementation.

    https://www.dropbox.com/s/3ly5ej6b9w6cu ... .capx?dl=0

    Hey, Thanks for the reply! I got my original content in the capx so I rather not share, I could post a screenshot if neccesary but I will check out the capx first.

    Edit: It works, Thank you very much.

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  • No problem. Hope it helps!

    Another re upload perhaps? <3

  • The dropbox download link has no longer available,please reupload it!

    This forumpost is also in the sticky how to's, so it would be very nice indeed to have this re uploaded.

  • Hey all,

    I am currently making a platformer which has some doors as decoration in the envoirement, I was thinking, since they don't function and just sit there in the background, it would be fun that when you are standing at it, you could press <key> to let a sound play (doorbell,which I imported already).

    The way I tried it was to When player is collision with an square marker sprite I made which is over the door, when key <key> is pressed > play sound linked to my imported file (volume 0, loop off).

    It sadly won't work xD

    Any ideas or alternatives ways I could try to do this?

    Thank you in advance.

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Pillarist

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