AndyKayJah's Recent Forum Activity

  • I kinda ran into the same problem...

    requesting fullscreen via the browser object works finde in the browser, but when exported as a webkit node it just flickers briefly, but doesn't go to fullscreen mode.

    Any Ideas on that?

  • The autorunner example shipped with construct2 shows one way of doing it.

    Couldn't find the example... think you meant the template.

    And yeah nice way for doing it.

    Still think the TiledBG sould have a Panning Property^^

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey There,

    I love C2, but I'm missing one thing: a parameter in a Tiled Background object f�r the texture to be panning (X and Y seperately in px/s).

    This should be quite easy to to I think and it would help a lot creating certain effects.

    So please consider this for some future release! Would love to have that and I'm sure, others would appreciate that too.

    Greetings

    AyKay

  • Hey hey...

    had a comparable problem and my solution was to have giant tiled background ojects with the center far outside of the viewport rotate very slowly...

    Better would be, if the tiled Background Plugin had parameters for scrolling... I really don't understand, why it doesnt't.

    Another possibility would be to use Particles for your Stars.

  • Thanks to you all, means a lot to me.

  • Thanks again for your Help, you can see the Result here if you want:

    www.againstgravity.de (choose Testlevel)

    Controls:

    When hitting LMB the ship will rotate towards the Mouse Cursor and give thrust relative to the distance ship/cursor.

    It's best to place the cursor over the ship, press and hold LMB and then move the mouse up slowly to get a feeling for the controls.

    While LMB is pressed you can throw bombs with RMB.

    While LMB is released you can shoot lasers towards the cursor.

    What do you think?

  • yeah you're right, the tiled background would do the trick, I didn't think of the possibility to use more than one object for masking my dust.

    Thanks a lot

  • OK this one helped me...(Thanks a lot so far) so I have to do it on the same layer.

    Still have one problem:

    The masking of my Lightbeam now works, but only inside the boundaries of the image itself. This would mean to accoplish my desired effect I would need a huge Transparent area in my Image that covers the whole layout, which would waste a lot of memory.

    Any Ideas on that as well?

  • Using alpha of one layer to mask another layer...

    Is this possible?

    I want to make a dust particle effect inside of a lightbeam, so that the dust is only visible within the light beam.

    (Light beam(s) on Top layer, dust covering complete bottom layer)

    But I also have Layers with content below and I don't want those to be affected. So i can't use the "destination out" blend mode.

    Any Ideas?

  • Looks like the cocoonJS platform has some sound issues in General... I let go of my Idea with dynamic music for now, but when running on cocoonJS I still have some sounds unplayed, that clearly have been triggered.

  • Could even use a numbering system to keep them together AND in order...

    /00-Menu/00-Menu events/01-L1/01-L1 events/...

    Or maybe just a way to order all the tabs alphabetically... this solution would work for me an I'd Just assign Names with Index numbers.

    And yep I also like to have my layout tabs besides the corresponding event sheet tabs

  • elevant protip: set the angular damping very high to stop it from spinning too much when you stop turning

    Even better: high angular damping on key press, low angular damping on key release, so that it can still rotate realistically on collision ;) had that one covered^^

AndyKayJah's avatar

AndyKayJah

Member since 23 Mar, 2013

None one is following AndyKayJah yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies