AndyKayJah's Forum Posts

  • Windwalker: I'm sorry man I got a dayjob... this is a hobby project and it will take its time. I won't rush this one. It's gotta get as good as possible for me as a single person.

  • Cherico: diese Billiggrafik bei Indiegames nervt mich sogar ziemlich^^ Ist eben einfacher, aber meiner meinung nach absolut nichtmehr zeitgemäß

    Blacksmith: thanks a lot I'm trying my best to get it done, but don't expect a final relase earlier than in one year.

    I'm very excited about the multiplayer feature coming to C2 and will try to implement some kind of Coop gameplay, hope this won't mean too much changes in my "programming".

    And yeah... regarding controls... well... it's not a mainstream title^^ And I don't see a possibility to make it way easier without sacrificing the fine controls you get with the present setup. I also wanted to make a game completely controllable with just one hand on the mouse... cat owners will appreciate this^^

  • it's around a year now, but I didn't have too much time... during the summer I didn't really work on it. And even if I have the time it's not more than one or two hours a day and 6 hours per week max

  • and thanks a lot to all of you. glad you like the style... i fully understand if someone doesn't like the gameplay... sorta special interest^^

  • : as you see it plays just great in the video. The controls are not so easy to learn. It's just like flying Quadcopter, minus two axis, cause it's one dimension less.

    And yes, the testlevel is (by purpose) rather difficult. In the final game first few levels will be much easier and with less gravity for slower flying.

    Try hitting Spacebar to activate the gyro. then you can just click on the dot above the ship and move it gently to the direction you want.

    you can also alter gravity by pressing + and - on the numpad.

  • here's a small game I'm developing in my spare time...

    check out the video

    http://youtu.be/bT_IFU9KWVE

    and play the game (link in description)

    Thanks a lot to Scirra, to Ashley and to the community for helping me so much!

    everything selfmade

    play on www.againstgravity.de

    not a n00b game!

    Controls:

    LeftMouseButtton: Thrust (ship willl turn towards Cursor)

    RightMouseButton: Fire Lazors

    RMB While Thrusting: Throw Bomb

    MouseWheelUp: Toggle AutoGyro

    MouseWheelDown: Gyro

    F1, F2, F3 Switch Ship

    Collect Crystals, everything costs crystals

    Ammo, Health, Thrust

    Soundtrack is nothing final

    GAME AND AUDIO RUNS BEST ON CHROME BROWSER

  • The trick is that there are no actual particles.

    I have ONE Layer with "force own texture" EDIT: And set to "Additive"

    In This Layer are (from top to bottom)

    • the sprite containing the lightbeams with tiledBG objects around to mask the rest of the viewport
    • two huge rotating tiledBG objects containing the dust texture along with dust particles
    • additional green dust sprites for the collectable crystals

    That's basically it

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  • Looks like there's a system action called "set object time scale" I guess that will do the trick

  • any solution yet?

  • ok found the problem I guess

    my events for fullscreen:

    _______________

    1 condition:

    keyboard - on F pressed | Browser - request Fullscreen

    _______________

    2 conditions:

    keyboard - on F pressed | Browser - cancel Fullscreen

    browser - is fullscreen |

    _______________

    this works just fine in the browser, but not when using Node-Webkit

    (when I'm using a different key for leaving fullscreen it works, what I think is quite inconvenient)

    I know, I could define a variable to make it work... but what is the "browser - is fullscreen" condition good for, when I can't use it this way?

  • : thanks for pointing that out

    tested a new blank project and have the same problem there, so it's not my project. Maybe it's my C2 Installation or my windows is playing tricks on me... gonna investigate...

  • according to the manual there's an option to disable window resizing in the Node-Webkit Plugin

    Node-Webkit Object

    "Set resiable

    Enable or disable resizing of the window."

    EDIT: Haha... Typo found (in the Manual) ... should be "resizable" of course

  • I kinda ran into the same problem...

    requesting fullscreen via the browser object works finde in the browser, but when exported as a webkit node it just flickers briefly, but doesn't go to fullscreen mode.

    Any Ideas on that?

  • The autorunner example shipped with construct2 shows one way of doing it.

    Couldn't find the example... think you meant the template.

    And yeah nice way for doing it.

    Still think the TiledBG sould have a Panning Property^^

  • Hey There,

    I love C2, but I'm missing one thing: a parameter in a Tiled Background object f�r the texture to be panning (X and Y seperately in px/s).

    This should be quite easy to to I think and it would help a lot creating certain effects.

    So please consider this for some future release! Would love to have that and I'm sure, others would appreciate that too.

    Greetings

    AyKay