federer365's Recent Forum Activity

  • cranberrygame

    Just letting you know that the camera plugin is a lot more stable now! It still crashes, but on older devices the stability has increased significantly! On new devices it does not crash at all.

    I just saw you are working on an AR plugin :O. Wow that is amazing!!

    Is there anyone plugin that could decode audio faster? The native plugin for c2 takes a shocking long time to load if a lot of audio is used. I am going to compress my audio files even further, but is there a more efficient audio plugin for Cordova?

    Like https://github.com/DolbyDev/Dolby-Audio ... or-Cordova

    I am not sure if anyone else has had this problem on Android? (iOS loads up fine)

  • I just can't understand why on iOS it takes a few seconds to load, but on Android it takes a significantly longer time to load. Other apps from the app store don't have the problem, so I am just wondering if the issue lies with crosswalk or C2.

  • Ashley Thanks for the response!

    I have done that, it loads quickly, but then the audio takes a long time to load. Apps which have a lot of audio the app takes a long time to load. Is this due to Construct 2 or Crosswalk? As phonegap does not have much of a lag with iOS?

    Is there any way to somehow mitigate this issue?

    Thanks

  • Hi all,

    My app has a large amount of audio and it makes Android incredibly slow to load. 15+ seconds is way too long. I am using crosswalk to export to Android. iOS does not seem to have the problem at all (exporting with phonegap). I am just wondering if this is because of Construct 2 or crosswalk? Is the native C2 audio plugin not optimised to load incredibly fast for Android? Would it be better to use a custom audio plugin for Android?

    Thanks for the help!

  • I had the problem a week ago, add this to your config.xml:

    " <icon src="icon.png" gap:platform="ios" />

    <icon src="icon-120.png" gap:platform="ios" width="120" height="120" />

    <icon src="icon-152.png" gap:platform="ios" width="152" height="152" />

    <icon src="icon-76.png" gap:platform="ios" width="76" height="76" />

    <icon src="icon-57.png" gap:platform="ios" width="57" height="57" />

    <icon src="icon-144.png" gap:platform="ios" width="144" height="144" />

    <icon src="icon-114.png" gap:platform="ios" width="114" height="114" />

    "

    Then add all those images with the correct width and height, that should fix it.

  • cranberrygame love your plugins! Have purchased a couple of them now! the PhoneGap Camera has some issues with older devices and larger file sizes. The v 1.0.6 is a lot more stable! But it is still not stable enough. It seems to be a problem with slower older devices such as the galaxy s3. I have noticed that it will crash if a notification pops up when you are selecting an image and at times it seems to randomly crash. Is there any way to solve this?

    Also, how hard would it be to make an image rendering plugin? I would love to make my own plugins, but they seem to be somewhat complicated! It would be great if there was a nice step by step tutorial.

  • Awesome plugin!

    Works great on phonegap, however, it does not work on Cordova (crosswalk). Is there anyway to get it working on crosswalk?

    Thanks,

    Adam

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  • It is quite frustrating! I spent several hours on trying to get it working yesterday, but it is still not working at all. I was able to find the bug, and it seems a few other people have the same problem.

    This is what I found:

    Failed to load resource: net::ERR_FILE_NOT_FOUND file://www.google-analytics.com/analytics.js

    I tried troubleshooting but I gave up. I really want Google analytics to work, but I can't spend days trying to get to work, when I have to work on the apps I have. I have heard that there are no problems with phonegap, so when iOS8 comes out hopefully it will work on phonegap...

  • hmin, thanks for that! Maybe there is a porblem with the code I keep getting:

    "Google Analytics Plugin: time tracking for cat___Game___name___TimeOnLevel1 was not started yet is now attempted to be stopped! "

    So it isn't starting at all, which is odd...

    but for some reason on the emulator it is starting and stopping correctly?!?

    russpuppy, must be something wrong with your assets...

    , I had problems with intel XDK to begin with. What you need to do is create the project and then export your game into the project. That always works for me.

  • Hello everyone,

    I have attempted to use Google analytics I used this plugin:

    http://suntemple.co/construct-2/google- ... cs-plugin/

    And it works if I am using the intel XDK emulator, I can see all the data and interactions I have with the app. However, if I make the app a crosswalk app, Google Analytics stops working completely.

    Has anyone else experienced this before?

    Is there any remedy to this issue?

    If not, I think I will have to get 100+ monkeys with type writers to figure this one out...

  • Hello everyone,

    I have attempted to use Google analytics I used this plugin:

    http://suntemple.co/construct-2/google- ... cs-plugin/

    And it works if I am using the intel XDK emulator, I can see all the data and interactions I have with the app. However, if I make the app a crosswalk app, Google Analytics stops working completely.

    Has anyone else experienced this before?

    Is there any remedy to this issue?

    If not, I think I will have to get 100+ monkeys with type writers to figure this one out...

  • volkiller730, I have been mostly using the standard save/load data action. But I want to clear the data so that if I update the app, I can wipe all the data and not create multiple save states that require a lot of space. Is there anyway to do that with construct 2?

    Thanks for the help .

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federer365

Member since 22 Mar, 2013

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