Basilboy's Recent Forum Activity

  • But I may have not done what you said correctly...

    I created a global variable called sum with an inital value of 0

    and did

    for "n" from 1 to Player.Level-1

    --add 75*2^(loopindex/7) to sum

    The Player.Level being an instance variable equal to 1

  • I have tried that, and it seems the global number sum increases rapidly every tick.

  • Hello, i'm trying to use a formula for experience needed to level up and wondering if this is possible to type in to set a value for every tick:

  • Thanks for the demo! I tried it but I couldn't seem to move forward or backwards with W and S, only left and right with A and D. But it is somewhat what I'm trying to achieve.

    The actual scaling of the objects doesn't seem too hard, but I think what is the most complicated is determining the speed of the object and angle in which it moves based on its position/distance.

  • Hi, I'm anxious to find someone to help me try and finish this tech demo I have planned. It's pretty much a -perfect- replica of the Space Harrier 3D floor: You can move the camera in any direction and the floor and background react accordingly just like in the game. It's quite a convincing 3D effect, and I want to finish it. It can also maintain high framerates because of how it's implemented.

    <img src="http://i.imgur.com/PQvtZZW.png" border="0" />

    The problem is, I've reached what I think is possibly the most difficult part of it all, and that is the objects that scale themselves based on distance. I really just can't figure this out, I tried looking at a pseudo 3D tutorial and the capx was amazing, but for the life of me I just can't figure out how it was done.

    So I really would appreciate an advanced construct 2 guy to figure it out to email me, and I'll send you the capx. I don't want to make it public because I don't want people stealing my work, as this floor took me days to figure out. Thanks!

  • Heeeeeey I was wondering if there is a way to manually control the way sprites go behind and in front of each other through events? Ya see, I'm trying to create a serpent creature similar to the ones in Space Harrier. I'd HATE to have to resort to just using a bunch of layers and transferring the sprites that way.

    If there's some way to uh, control this, uhhh, pls help.

  • Hello, I'm not exactly sure how to word this idea. How do I have it so that the screen is separate as one half the main game and the other the HUD that has the controls, and have proper scrolling at the top screen when the player moves?

    As it is right now, scrolling horizontally is fine, but scrolling vertically leads the player to go past the main screen and under the HUD one. Do you get what I'm saying? My window size is 192 width by 341 height, and im testing on a layout that is 384 by 384.

    I maed some images here to try to explain what I need.

  • There we go guise that's what I wanted cutie pies ;)

  • It's been about 18 hours now I counted

  • ok, thanks a bunch

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  • Could you make a capx of what you explained sometime?

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Basilboy

Member since 22 Mar, 2013

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