Basilboy's Recent Forum Activity

  • I have an idea that I plan to implement on an enemy. So, there's an invisible object that is pinned to be in front of the enemy. I want the enemy to react two possible ways when the player does an attack whilst overlapping the invisible object, so how do I make it randomly do one action or the other?

    The second question is that when the enemy dies, how do I make it randomly spawn one of three different objects?

  • I was wondering if it's possible to have the dialogue type itself out when activated similar to chatting to an npc in Zelda: Ocarina of Time.

    The only thing I can think of right now for it is to have an object called dialogue. Then have preloaded animations of the dialogue typing itself out. The only thing I find a concern about it is that each and every single dialogue message would have its own animation within the dialogue object, rather than the basic "set text" event thing.

    I would like to use set text, but to be able to have it type out the preloaded message that I need. Is this possible?

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  • Hey guise! I'm really glad to have moved from using Adventure Maker to Construct. My name is Jubel, I'm 17 years young in high school and ready to start developing stoofs. For my first game I really want to recreate Broadcast Satellaview Zelda as a lot of people don't know about it, and make it support multiple platforms but specifically targeting smartphones.

    I'm going to try hard to find as many tutorials as I can that can teach me the basics of this program so that I could figure out how to achieve this myself without having to bother you guys too much with questions that probably already have been answered.

    I don't really know what else to say. Bye!

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Basilboy

Member since 22 Mar, 2013

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