almeidamarcell's Recent Forum Activity

  • I don't know if it is a bug or if I pressed some button by mistake. But my animation frame bar is gone. I already moved others windows to see if it was under, but wasn't.

    Here is an screenshot: i.imgur.com/Ndf974N.png

    Release 126. But I was already with the same problem on Release 125.

    I vote for modularity features because if C2 does this it will become almost as powerful as coding it. It will also make programming much much easier for more complicated programs.

    My second vote would be find refrences, I get lost in my programs too much.

    Both of these will improve the pipeline so much that we can all make games faster and get back to killing zerglings much quicker ;).

    I agree with you. References would be also great. But it's too bad no one vote for references yet, I really wish I could do an simple control+f in my projects :(

    I wanna vote two times <img src="smileys/smiley19.gif" border="0" align="middle" />

    That's a good thing to know. I'm convinced it will be really hard, and it will be impossible to have multiplayer working good on all platforms. But besides multiplayer in real time, I would like to see a Port of the editor to other platforms(Mac) and a Debug.

    I didn't know you guys were only three working on all this. I'm surprised. You all are doing a great job! Really impressed!

    Keep the good work <img src="smileys/smiley32.gif" border="0" align="middle" />

    Debug is already possible to create. Of course it takes a little effort. I guess multiplayer would be the best next big thing for Construct 2. Real-Time Multiplayer would be a game change for this engine.

  • That's the thing, ASHLEY. I didn't do anything like that. Probably what happened was synchronisation/source control mishandled than. Because all I did was save the project as usual.

    Thanks for the tip about the backups though, I'm going to use now ;)

  • Luckily I could go to Dropbox and restore my previous project before corrupting(Thank you, Dropbox! Love ya!)

    So my problem is solved, but I will leave it here to let Scirra know about this problem. It's really critical.

    A BIG thanks to ArmandoToda who reminded me about restoring files and folders on Dropbox o/

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  • Link to .capx file (required!):

    dropbox.com/s/t1xv922wxnvaig3/PORRA.zip

    I can't send the .capx file because I can't created anymore(read my problem) So i'm sending my project in a .zip file.

    Steps to reproduce:

    1. Try to run my project

    2. Try export

    3. Many things were gone. Pretty much all my project. Sometimes some images show, sometimes none. It just everything gone!!!

    Observed result:

    I exported my project to show to my friends how the game was doing. Than it exported just fine, you can see it here: dl.dropboxusercontent.com/u/8017129/folclore%20brasil/index.html

    But I exported again, and luckily put in a different place. That's when almost everything was gone. Check here: dl.dropboxusercontent.com/u/8017129/testando/index.html

    Than I tried to save my project, and export again with another name to see. Same problem over and over again. I was afraid of closing my project and lose all my images, events and so on. But I had to do it. I tried to save only the .capx file, the all project, export to different places and none of those alternatives worked. Now I can't even open my project like it used to be. Check the image below to see what message I get every time I try to open my project.

    i.imgur.com/Ptj906p.png

    Expected result:

    I should be able to open my project normally with all images, objects, events and etc. I really don't know what to do now.

    Browsers affected:

    ALL OF THEM

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 7 Home Premium

    Construct 2 version:

    Beta release r125

        

    This problem is really annoying. I was with a lot of events already and probably soon had to buy the paid version. I'm just so frustrated.. i hope there is a way back of this, because even my backup on Dropbox was updated for this corrupted version.

  • Each X cell in the array represents an item. If you want to remove (destroy) one of the items in your inventory, Delete the cell with the item you want to destroy. In my example, each X cell contains an item name. If you want to destroy the item named "cheese" from the inventory, use the action:

    Delete index (Inventory.IndexOf("Cheese")) from X Axis

    This finds the X index of the cell containing "Cheese", and deletes it. Here's a modification of my previous example:

    https://dl.dropboxusercontent.com/u/4756521/Construct%20Demos/InventoryV2/index.html

    Learning how to manipulate arrays is an extremely useful skill that is definitely worth learning.

    Your .capx link is broken ;(

  • Hello everyone,

    I'm creating a platform game and I'm having some issues with my sword attack. Here is my demo dl.dropboxusercontent.com/u/8017129/folclore-minado/index.html. and here is my .capx file dl.dropboxusercontent.com/u/8017129/folclore-minado/capxfile.capx

    First problem: When I'm facing left, my sword attacks to the right anyway.I already tried to use the mirror effect but nothing happen.

    Second problem: As you can see, it's taking too long to my sword spawn another object to collide with the enemy and kill it. And if I jump and attack at the same time, my player create spawn object at wrong positions and times. I know I have to destroy the spawn object, but I didn't yet because this problem.

    To jump is up arrow

    To walk is left and right arrow

    And to attack is Z

    Hope somebody can help me out, thanks in advance! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • In the sprite properties should be a section called "Instance Variables." I assume that's what he's talking about? I'm relatively new as well.

    You was right, he means "Instance Variables" by attributes. Thank you very much, Dominius2003!

  • Very nice idea, can you share this script of 2 players at the same time? ;)

  • I believe "On fall" will only trigger once the Sprite begins falling, whereas "Is falling" constant triggers whilst the Sprite falls.

    Say you have a variable that starts at 0, and you use "On fall- Add 1 to variable", and make the Sprite fall, the variable would only reach "1". Whereas having "Is falling- Add 1 to variable", the variable will continue to go up until the Sprite is no longer falling.

    Hope this helps!

    Yes, you really helped. Thanks a lot Jase00 ;)

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almeidamarcell

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