olivete's Recent Forum Activity

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/83579758/test.capx

    Steps to reproduce:

    1. Just created a new project, save, did nothing! Just save.

    2. F5 to show on browser and that error pops

    3. dl.dropboxusercontent.com/u/83579758/error-msg.png

    Observed result:

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: did not try

    Internet Explorer: no error

    Operating system & service pack:

    windows 7, service pack 1, 64 bits

    Construct 2 version:

    146 and 148beta.

    Dont know if this is a bug or a problem with my browser. C2 always worked just fine here. I was afk from c2 for 4 months, installed this new version and tried, but this is what I have got.

    Please help me!

  • Really nice to read that! Thanks alot guys!

    Gonna start it in few hours :) Thank you very much!

  • Hi!

    I have some free time and I want to spend it creating a new game.

    What I dont know if C2 can create this type of game.

    The game will be a roguelike type (something like rogue's tale (video and info)). So what I gonna need is:

    • Able to generate small random maps;
    • Put random monster on this maps;
    • Each game items must change the skins, for example, lets say a red potion is for heal and next game the red potion will be for attack bonus, so each time a new game is created, this values should change.

    I guess this is it. My main concern is if it can handle the random maps generation.

    Thanks alot!!!

  • Hi!!!

    Guys I finished my first game for android and I would like to add some stuff to it and release at google play, however I did not find out how to do it.

    I wish to sell my game currency to players, but how do I do that?

    Any tip or tutorial will be appreciated. Thanks alot!!!!

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  • I probably did not make myselft that clear.

    The way I am doing it (might not be the best one) is get my char and above its graphic layer I put a item, lets say the sword or maybe a helm.

    For each moviment my char makes (and it will use an 128x128 pixel area) it will be carrying his equipments, for example, a sword and helm.

    The problem is that for each moviment my char makes the sword/helm will have a different animation, so I really doubt that only 10 swords/helms will be smaller than 500kb using all these poses.

    The final detail I will drop about this is this game will be like a replay thing. We want to a system creates a fight and the C2 show this fight to the player, and of course, each fight players will have different equipments.

    Is there a better way to do that? Sorry I am too recent here and I still learning/searching.

    Thanks!!!

  • thehen, I really dont want to abuse your good will, but would you mind to show me an example or give me more tips about this?

    I should not have 500 swords, but I might have like 50 weapons of different types, like 50 axes, 50 swords and so.

    I just wish had a way to get this sample I posted and using it make the program load whatever weapon the player should get at that moment.

    Thanks alot for your reply!!!!

  • I could do that, yes, but my concern is:

    Lets say I create only one sword and inside it I create all the animations I need with all diferent swords. Now, if I have like 500 swords + all animations for each sword, will not be this "impossible" to load this game?

    Or once I hit the game url the html5 will only load the animations/images used in this very fight? I mean, 500 swords, but player only use sword 1 and 2, will the game load the other 498 even when they are not used?

    Thank you very much for your reply Ashley!!!

  • Kept reading, trying and doing searches but I could not find anything about it. Anybody has any idea?

    Please helppppp me!!!

    Thanks :)

  • Hi guys!

    Once more I need your help. :)

    I am sharing my cap so you can have a better idea of what I need.

    dl.dropboxusercontent.com/u/83579758/TestWeapon.capx

    In order you see what is going on, please run the cap and press 1.

    Everytime you press 1, the player will get a new weapon and make an attack.

    My problem is: everytime we press 1, instead I load a full new animation, lets say a whole image, I am loading frame by frame.

    Is ther anyway to to load the whole image or any other better method?

    Once my game gets bigger I should have more than 100 weapons and lots of other gear, I guess loading like this will generate some lag or even maybe bugs.

    Thanks alot!

  • If you dont mind let me know, I would like to learn. Would you please talk about it??? :)

  • Thank you very much for answer ramones!

    I guess that might solve what I need. Gonna try it in few minutes, thanks!

    EDIT: It worked! Thanks alot man!!!!!

  • I am doing a update here to maybe clarify what I need.

    This is a very simple capx: dl.dropbox.com/u/83579758/objectpick.capx will show what I meant.

    I would like to know if is possible to once I generate 2 numbers, in this case number 1 and 2, C2 is able to spawn an object based in that value.

    I mean, if 1 comes up, then blue will spawn, if 2, red will.

    However I would like to make the program do it to me. Something like, once choose(1,2) is done, C2 will pick the object referent to this value and do the action.

    I understand somewhere I will have to tell C2 that 1 = blue and 2 = red.

    You guys understand it now?

    Thanks alot!!!! :)

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olivete

Member since 20 Mar, 2013

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