olivete's Forum Posts

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/83579758/test.capx

    Steps to reproduce:

    1. Just created a new project, save, did nothing! Just save.

    2. F5 to show on browser and that error pops

    3. dl.dropboxusercontent.com/u/83579758/error-msg.png

    Observed result:

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: did not try

    Internet Explorer: no error

    Operating system & service pack:

    windows 7, service pack 1, 64 bits

    Construct 2 version:

    146 and 148beta.

    Dont know if this is a bug or a problem with my browser. C2 always worked just fine here. I was afk from c2 for 4 months, installed this new version and tried, but this is what I have got.

    Please help me!

  • Really nice to read that! Thanks alot guys!

    Gonna start it in few hours :) Thank you very much!

  • Hi!

    I have some free time and I want to spend it creating a new game.

    What I dont know if C2 can create this type of game.

    The game will be a roguelike type (something like rogue's tale (video and info)). So what I gonna need is:

    • Able to generate small random maps;
    • Put random monster on this maps;
    • Each game items must change the skins, for example, lets say a red potion is for heal and next game the red potion will be for attack bonus, so each time a new game is created, this values should change.

    I guess this is it. My main concern is if it can handle the random maps generation.

    Thanks alot!!!

  • Hi!!!

    Guys I finished my first game for android and I would like to add some stuff to it and release at google play, however I did not find out how to do it.

    I wish to sell my game currency to players, but how do I do that?

    Any tip or tutorial will be appreciated. Thanks alot!!!!

  • I probably did not make myselft that clear.

    The way I am doing it (might not be the best one) is get my char and above its graphic layer I put a item, lets say the sword or maybe a helm.

    For each moviment my char makes (and it will use an 128x128 pixel area) it will be carrying his equipments, for example, a sword and helm.

    The problem is that for each moviment my char makes the sword/helm will have a different animation, so I really doubt that only 10 swords/helms will be smaller than 500kb using all these poses.

    The final detail I will drop about this is this game will be like a replay thing. We want to a system creates a fight and the C2 show this fight to the player, and of course, each fight players will have different equipments.

    Is there a better way to do that? Sorry I am too recent here and I still learning/searching.

    Thanks!!!

  • thehen, I really dont want to abuse your good will, but would you mind to show me an example or give me more tips about this?

    I should not have 500 swords, but I might have like 50 weapons of different types, like 50 axes, 50 swords and so.

    I just wish had a way to get this sample I posted and using it make the program load whatever weapon the player should get at that moment.

    Thanks alot for your reply!!!!

  • I could do that, yes, but my concern is:

    Lets say I create only one sword and inside it I create all the animations I need with all diferent swords. Now, if I have like 500 swords + all animations for each sword, will not be this "impossible" to load this game?

    Or once I hit the game url the html5 will only load the animations/images used in this very fight? I mean, 500 swords, but player only use sword 1 and 2, will the game load the other 498 even when they are not used?

    Thank you very much for your reply Ashley!!!

  • Kept reading, trying and doing searches but I could not find anything about it. Anybody has any idea?

    Please helppppp me!!!

    Thanks :)

  • Hi guys!

    Once more I need your help. :)

    I am sharing my cap so you can have a better idea of what I need.

    dl.dropboxusercontent.com/u/83579758/TestWeapon.capx

    In order you see what is going on, please run the cap and press 1.

    Everytime you press 1, the player will get a new weapon and make an attack.

    My problem is: everytime we press 1, instead I load a full new animation, lets say a whole image, I am loading frame by frame.

    Is ther anyway to to load the whole image or any other better method?

    Once my game gets bigger I should have more than 100 weapons and lots of other gear, I guess loading like this will generate some lag or even maybe bugs.

    Thanks alot!

  • If you dont mind let me know, I would like to learn. Would you please talk about it??? :)

  • Thank you very much for answer ramones!

    I guess that might solve what I need. Gonna try it in few minutes, thanks!

    EDIT: It worked! Thanks alot man!!!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am doing a update here to maybe clarify what I need.

    This is a very simple capx: dl.dropbox.com/u/83579758/objectpick.capx will show what I meant.

    I would like to know if is possible to once I generate 2 numbers, in this case number 1 and 2, C2 is able to spawn an object based in that value.

    I mean, if 1 comes up, then blue will spawn, if 2, red will.

    However I would like to make the program do it to me. Something like, once choose(1,2) is done, C2 will pick the object referent to this value and do the action.

    I understand somewhere I will have to tell C2 that 1 = blue and 2 = red.

    You guys understand it now?

    Thanks alot!!!! :)

  • Hello!!!!!

    Guys I got a situation here and I am not sure what is the solution for it, I guess I will need array, but please give me some advice so I can figure this out.

    My problem is this: I will have a character in a fight game. On beginning of each round, I would like to random some values, lets say 1 to 5 and this value will represent a weapon ID.

    This char has a variable called weapon and the random will say which weapon this char will get, and in the game I already have 5 objects using these names: 1 = dagger, 2 = sword and so.

    So on start of my layout, weapon = random (1,5) and I would like to Pin this number to my char. How is that possible? I need an array to do that?

    Something like: if weapon = 5, pin mace to char.

    Hope you can understand me and help.

    Thanks alot!!!!!!!

  • Hello!!!

    I am trying to create a game that will be a player vs player and gonna have lots of items to these very players.

    What I thinking is to do something like mybrute, for those who knows it, but add lots of skills, maybe classes and for sure many weapons and other equipments.

    Can you please advice me how to do that, I mean is, I am very new here and just start to learn, so I am concerned about this game size and if will be light so players can play it online without have to download tons of kb.

    What I did so far was put a background, 2 chars and made them fight like 2 rounds, just to test moviment and stuff.

    Now I want to add at least 20 weapons, some cloths and make players be able to change hair color, cloth color and other customizations like hair type, tattoo and so.

    So I have 2 questions besides any advice you could give me:

    1. If this game have lets say 1000 items (weapons and so), but the player just use one sword for a combat he did, will he need to load all the others 999 items? Or is there a way to make player only download whatever he needed for that combat?

    2. I wish to make this game read a info file that will tell what players did in this combat in each round, for example, round 1 player A cause 10 damage and player B cast a spell... Is possible to create this game as a sorte of replay player? I mean, I will create all animations and make it read this info file so the players will see in their monitor what happened in this combat. Did I was clear with that explanation? Hope so :P

    I guess this it!

    Any advice will be very very welcome!

    Thanks alot!!!

  • Okkkkkk I was in the right path!

    Let me understand that... doing this will make my capx goes larger in size, however my html website will only load the images when they needed right?

    Another question, if instead a .jpg file I wish to add animation, should I create a .capx with only a animation inside?

    Thanks alot zatyka!!! Very helpful!!!!!!!!!!!!