olivete's Forum Posts

  • Thanks alot zatyka!

    I will keep on reading it cause I did not figure it out yet. I guess I understood your explanation, I just need to figure how to make it work.

    If you have any capx file as example I would appreciate alot, if not, no problem, I will learn this one way or other :P

    Thanks!!!

  • I have read what you sent me and I guess this it, but I could not figure how to make it here in my project lol

    Do I need to add webstorage, Ajax or something else to my project?

  • Hi!

    Guys I am working on a game that will have lets say 100 items. Each item will be a sprite, right?

    My question is, once I have a event on my game that says, character use sword ID1234, can I pull this sprite sword from a folder instead I have it preloaded in my game layout?

    I would like to have a option to each time my character pickup a new weapon, my game read this event and load this image from a location instead I have hundreds images loaded already.

    Hope you can understand my question.

    Thanks!!!

  • You need a Image Point on the player for the sword, and for it to be assigned for each frame of the animation. I'm not a good drawer, but this stick figure should show you what I mean.

    http://dl.dropbox.com/u/108799982/Capx%20Demos/Sword.capx

    Thank you for help!!! This result is what I got here, but lets say you need each hand position you made, you have a diferent image of this sword.

    Something like this:

    <img src="https://dl.dropbox.com/u/83579758/attack_animation.png" border="0" />

    You see that player hand start at top and goes down? For each of these 3 frames the axe it uses has diferent images.

    I am not sure If I can make it, is there a way to do it?

    Thanks!!

  • Hey guys!!! So far I am getting alot of progress with my game, thanks to you guys help :)

    So, I got up to the point that I dont know if is possible to make.

    I was able to pin a object (a sword) to my sprite (char). When my char is walking the sword pin is just fine. I used Player.ImagePointX("weapon").

    But this works fine because my weapon has only one frame, I mean, its just a weapon pointing lets say 45 degrees.

    When my char use the attack animation, this very char will have his hand in three positions, up, mid and finish the slash with the bottom position, so the sword in its hands will have 3 different sprites.

    So that is my problem. How can I pin this attack with this sword? Is that possible to create?

    If more details is needed I can send my capx.

  • Hey Roal, thanks alot for send me that, but I cant open it yet cause I am using a free version. I hope today later on I get the rest of the money to get me a personal edition, just need few more sells :P

    Thank you very much already, I will check this as soon as I get my C2 to latest version and will be back to let you know!

    Thanks alot!

    EDIT: Ok, got it updated :)

    Mannnnnnn I guess this is it! I dont have free time right now but this afternoon I will be checking it and try to do the same thing just like I need.

    Thank you very much!!!!!!!!!

  • Hi!

    Sorry to ask this, but I tried this for more than 10 hours and I cant make it work without bugs :(

    I am creating a game that gonna read some output file and based on that file it gonna make my chars/npcs/and so move around.

    For now, I just want to learn how to make my NPC goes to where I want, but I cant make it work correctly.

    What I mean is something like this:

    Sprite walk 100px to right (using walking animation), once it gets there make a attack animation, turns around and goes back to its start position.

    I tried bullet behavior, plataform, physics and so, nothing is working, I mean, I got it moving but at somepoing my animation bug.

    Is there any way to make a sprite do this?

    If you guys want, I can send you a example file to what I am trying.

    Thanks alot and sorry to ask that. I have been reading all this forum and tutorials and could not figure this out :(

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  • Thank you very much Rabid! I got now a better picture of the whole cenario. I hope someone else can give me more advices.

    Thank you alot!!!!!!!!!!

  • Hello!!!

    Have been reading tutorials and manuals for quite some days now and finally I came to this forum so I can ask you guys few questions. Hope you dont mind. :)

    I have made several searchs but I could not find what I really wanted so I am sorry to come and ask, but I have no other way.

    I am very new to C2 and was reading and watching video tutorials and got the basic idea of this program.

    What I want to do is create a fight game. A very fast example would be a game like mybrute.com.

    So I what I would neeed is:

    1- A player character with basic status like damage, hit points and chance to dodge.

    2- This player will levelup and each level will give him some skills and/or equipments.

    3- Save all this info in a database (MySQL for example) and make the game read this so it can create the fights between players.

    4- To fight a player just click another player name, and the program check all this players stats/skill and start a fight. So all random stuff based in formulas like playerA hit playerB, xx damage is done, and so. No player interaction with these fights.

    I guess basically this is it.

    So is Construct 2 able to do this? If so, does anyone can please lead me to tutorials or examples any advice?

    I would really appreciate any help!!!

    Thank you and sorry to ask that much!