Hi kriand
Thanks alot for your answer!
I´ve tried to implement your idea which seems to work great! (I´ve sticked with the line of sight though).
But I seem to have a problem I dont quite understand. See it works just fine if the character should just keep on talking when I´m near it. But there should be some idling time if the choose hits the number 2. So therefore I create an event saying if the talkStatus is 2, I wait a little, set talkStatus to zero and then the main event can trigger again. But this messes up the talking animation which now plays randomly it seems, and I cannot understand why.
I´ve also tried to play an empty 2 seconds file when the talkstatus is 2, but no luck here either.
Can you see what I might be doing wrong? Or point me in another direction?
Thanks