lucaszfazzi's Recent Forum Activity

  • I think it's a good way.

    Is there any way to consider a group of objects, like 'when Enemy is overlapping [group os solid] respawn at center' or a I have to put an event for each solid, like 'when Enemy is overlapping Solid1 respawn at center' 'when Enemy is overlapping Solid2 respawn at center' etc.etc?

  • Ok, a did a simple Event to Spawm my enemies near by my player and it work well;

    print: https://ibb.co/i7e3Sm

    But sometimes my player are near by a solid object and the enemy is spawned inside this object

    print: https://ibb.co/mmXZYR

    How can I avoid that?

    Tks folks

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  • You're awesome!

    Works fine.

    Thanks

  • Hi guys;

    I'm making a infinite jump game, but i want the player starting stable on the ground and just start the infinite jump process when press [jump] and colide with the first platform.

    (Something like this print: ibb.co/ghMNvw)

    The problem is that I put the Event:

    [player > platform is on floor > player > Simulate platform pressing jump]

    Now the player is jumping on the start of layout through the ground and not stable.

    (Something like this print: ibb.co/dKXO2b)

    Is there a way to disable jump with any System Event [on the start of layout] and enable jump only after press [jump keyboard] or something like that?

    Whats the best way to do this process?

    Thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    *Sorry for my bad english.

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lucaszfazzi

Member since 15 Oct, 2017

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