lucaszfazzi's Forum Posts

  • tks for reply;

    i realize that is some Firefox issue. Testing with another Browsers the game works well.

  • Ok, I put the game by default step by step in the site, but I cannot test;

    When I play, the game appears just a blank page

    link: https://www.scirra.com/arcade/other-games/cube-25888

    What I'm doing wrong?

    Thanks guys

  • I'm thinking it's a Windows Build preview. I'll try direct with MS.

    Tks Ashley

  • Problem Description

    After I tried preview the game with 'run layout' and sound effects, all the sounds of browser disappear. Even the sounds that don't have relation with C2 preview, like Youtube pages or Vimeo.

    Attach a Capx

    https://www.dropbox.com/s/c1z3qsuqllzgo ... .capx?dl=0

    Description of Capx

    Just colides player sprite with coin sprite and magic happens

    Steps to Reproduce Bug

    • 1 - Add sound effect* (play sound) on event sheet
      (print of another game, not the same of the capx, but the same bug) *the sound effect was a .wav converted by C2 tool
    • 2 - Test the preview game with 'run layout'
    • 3 - Sound effect of the game is not working 3.2 - All sounds in browser stops to work, even no relation with C2 - like Youtube or Vimeo 3.3 - Close game preview and 'no sound browser' issue STILL persists with browser
    • 4 - Run Windows Troubleshooting Tool and detect some 'cache incompatibility' 4.2 - Solve 'no sound browser' issue with Windows Troubleshooting Tool 4.3 - Browser return to play sound in Youtube and other pages
    • 5 - Tests 'run Layout' again
    • 6 - Same bug **the sound effect works fine when exports as NW.js

    Observed Result

    No sounds in browser even no relation with C2 tool or C2 preview

    Expected Result

    Sound effect in C2 preview and no side effects with other browser pages

    Affected Browsers

    • Chrome: (n test)
    • FireFox: (YES)
    • Edge: (YES)

    Operating System and Service Pack

    Windows 10 pro InsiderPReview - Build 17063 - 64 bits

    Construct 2 Version ID

    ____ 250 ____

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • tks zenox.

    i will do this

  • ok, I tested the Windows Default Troubleshooting and it's pointing some Cache Issue.

    don't know if it have relation with some C2 config or if it is a bug.

  • Tried the NN81 way and it works fine! Tks guys

  • Ok, guys, I don't know if it is a bug or just me as a noob, but I have a bizarre behavior with my sound effects, so I decided to bring to 'how do' list assuming that is my mistake.

    1) put the sound effects like the normal way in event sheet:

    Player colides with Object: [sound name] > play > audio file + not looping + volume 0 + ""

    2) testing preview with two Browsers: Firefox and Edge

    No sound.

    2.2) after preview C2 game test, the Browsers STILL with no sound in another applications that have no relation with C2 (like Youtube, for example)

    3) Export game to NW.js: the sound is ok, everything works fine.

    4) Cleaning cache and history browisng solves the 'no sound' issue with Browsers.

    Question: is that some C2 setting that I did not understand or this is some bizarre bug with sound system?

  • Hi Guys;

    My game have some static scenaries, without no scroll to action.

    I was wondering how can I do some camera shake effect, something like [when enemy touch player] > [camera shake].

    With scroll to action I know how to do this, but I can't figure out a way to think the effect on static scenaries.

    Many tks

  • worked fine.

    Thanks

  • Hi guys;

    I have some sprites (enemies) randomly moving with bullet behavior and it's all ok with the move, but i don't have the top of the animation follow the direction of the movement when it hits other solids. Is there any way to block this and maintain the animation at the same position ever?

    Made some prints to demonstrate:

    https://ibb.co/jxN37w

    https://ibb.co/gz8bSw

  • Hi Guys;

    Solved my problems.

    Thank you.

  • I think it's a good way.

    Is there any way to consider a group of objects, like 'when Enemy is overlapping [group os solid] respawn at center' or a I have to put an event for each solid, like 'when Enemy is overlapping Solid1 respawn at center' 'when Enemy is overlapping Solid2 respawn at center' etc.etc?

  • Ok, a did a simple Event to Spawm my enemies near by my player and it work well;

    print: https://ibb.co/i7e3Sm

    But sometimes my player are near by a solid object and the enemy is spawned inside this object

    print: https://ibb.co/mmXZYR

    How can I avoid that?

    Tks folks

  • You do not have permission to view this post