hmm I'm not sure how to go about doing that
Thanks i did player.CustomMovement.Speed+20 works good but when the ship is faceing the opposite direction of the way its traveling the bullets shoot faster
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Hello I'm making a top down space shooter But I'm stuck on the physics of the bullets i want the ships speed to control the speed of the bullet so the faster the ship is going the faster the bullets get projected... Any help is much appreciated!
Member since 18 Mar, 2013