hmm I'm not sure how to go about doing that
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Thanks i did player.CustomMovement.Speed+20 works good but when the ship is faceing the opposite direction of the way its traveling the bullets shoot faster
Hello I'm making a top down space shooter But I'm stuck on the physics of the bullets i want the ships speed to control the speed of the bullet so the faster the ship is going the faster the bullets get projected... Any help is much appreciated!