rogueNoodle's Recent Forum Activity

  • I know what you mean - hard to not lose motivation on a project when a) something is going wrong with it and b) something more fun comes up :)

    Looking forward to Fantasy Clone ;)

  • procrastinator - First of all, thanks! That actually seems pretty straightforward. And secondly, finish that golf game because I really want to play it ;)

  • procrastinator - I'd be really interested in the Pyxel tilemaps using XML. A capx would be great to see, no need for a written tutorial really. And feel free to use as many events as you need ;)

  • - I had a similar problem and realized that the temporary sounds I threw in there were .ogg only. iOS and Mac OS will just ignore those files, so the preloading never actually completed. Do you have m4a's for all of your sounds as well?

    Ashley - Is there any way to test if preloading failed? It would be handy to have as an event, for situations like this.

  • roke - I'd send them an email explaining the situation (in the off chance they don't see this post).

  • Tobye - I had to do something similar to this, and while this might be a terrible way to handle it, it worked for what I needed ;)

    I started by creating a dictionary to hold UID-IID pairs, so when I created an object, I added an entry to the dictionary with the UID as the key, and IID as the value. Then retrieving information from that object during an expression was something like:

    sprite(Dictionary.Get(aUID)).X

    I ran into some problems when I removed objects though, as that can change the IID causing the info in the dictionary to be incorrect. To fix it, I just ran a loop that reset the IIDs for the objects stored in the dictionary.

    Like I said, maybe not the right way to do it, but it worked for my needs. Of course if I find out there's already an expression in there for this, I'll lose it ;)

  • Ashley - Thanks, that makes a lot of sense...

  • Tobye - honestly, the source management stuff hurts my head :P   You can probably get some clearer answers searching through the forums for Git or SVN (and BitBucket as well). There's probably some good back and forth in the threads that turn up.

    Having said that, I just took a look through the forums and it seems like adding an event sheet to a project and having it show up isn't really supported. A few threads mention manually merging projects by opening up both versions side by side and copying objects and then events from one to the other. That would be a little time-consuming and error prone though...

    Sorry I can't be much help :P

  • Tobye - I think it has more to do with how Dropbox syncs then anything else. I know I've had problems just leaving a file open on one computer and it not syncing changes I made on another.

    I haven't attempted collaborating with C2 yet, but it's been mentioned a few times before. It seems like the general consensus is to use some sort of source management service - somebody mentioned BitBucket a while back - it's free for up to 5 users and might be worth looking into.

  • Ashley - is there any reason to not use an even smaller sprite? Is there a performance hit for scaling over a certain size, for example?

  • Blacksmith - No problem at all :) Any questions about it, let me know!

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  • Notsu - I think that's probably the expected behaviour for that action. My guess is that the event gets scheduled on the first call, and then the actions are run every n seconds as determined by the first time it ran. I could be wrong about that, though

    A possible solution, if you're comfortable using functions, would be to set up recursive function that does what you want:

    function "doSomething" > create object here

                             wait(3 + floor(random(1,4)))

                             call function "doSomething"

    You'd have to manually call the function once to get it started, and then it should just go off on its own randomly - though to be honest, I haven't tried it :P

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rogueNoodle

Member since 14 Mar, 2013

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