rogueNoodle's Recent Forum Activity

  • Blacksmith - Not sure if you're interested in seeing another example or not, but since it was my suggestion in the first place, thought I'd give it a shot ;)

    I made heavy use of @Yann's easing functions and there are some settings you can adjust for speed and that sort of thing.

    Here's a preview of it: Retro Tunnel Preview

    And the .capx: Retro Tunnel capx

    (Haven't actually shared a capx before, so if I screwed something up, let me know!)

  • It must be personal taste - I think all of the stretched images in that example look terrible. I'd personally prefer to have black bars than to see my art get distorted and blurry. I remember when I first got a widescreen tv and our cable channels didn't support the format - everything was stretched all to hell and looked awful. After awhile, people in real life started looking too thin ;)

    That said, if it takes a few lines of code to support it, I guess it should be an option. But if it's any real amount of work, I sincerely hope it doesn't take priority over some of the other features on the todo list.

  • -Silver-   Just guessing here, but if you're destroying the object, and then setting isActive to 0, you're not actually applying the variable to anything (because the object doesn't exist). So the only object that will have isActive = 0 is the one you've initially placed in your layout until it becomes active.

    Not sure if this would work for you, but if you only ever want to have one instance of an object on screen at a time, could you not just keep reusing the same object? So instead of destroying the object, set isActive to 0 when it moves off the left side of the screen. Then when it's time to use it again, just move it to the right side?

    Not sure if any of that makes any sense in your situation, though ;)

  • Ashley - I can't speak for California obviously, but I could see this being pretty useful when wanting to copy and paste objects from one layout to another while retaining the same position.

  • - I believe he's referring to the editor only, and I agree - it would be super handy.

  • pcfernandesjr - Maybe try leaving the water a flat colour and just randomly spawning a wave animation? Would be pretty simple to do and would add some dynamics to the scene as well - here's a rough animated gif in case that didn't make sense...

    <img src="http://www.roguenoodle.com/forum-images/wave-test.gif" border="0" />

    Hope it's okay to post feedback and suggestions in here :P

  • (I really suck at drawing these kind of things =/):

    pcfernandesjr - That doesn't suck at all :) The only thing that I would maybe change is the lighting on the cave - it seems a little inconsistent with the light source. I hope you don't mind - I've done a really quick paint over to show you what I mean...

    <img src="http://roguenoodle.com/forum-images/CapturadeTela2013-04-19-PAINTOVER.jpg" border="0" />

    Feel free to ignore my advice though - it looks great either way :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • jayderyu - That looks about right. The project size definitely plays a factor, as I'm starting to find adding globals for every function is a little tedious. I actually didn't think it was necessary to include an event sheet in order to have access to the globals, but to be honest, I'm not sure why I thought that...

    Having a better look at your method, I definitely see the benefits in it - will probably use that method for my next project.

  • Blacksmith - No problem - I hope it works for you!

  • Blacksmith - As long as each dimension is a power of two, you'll be fine - they don't need to be the same. So as another example, 256x512 would be valid...

    (Also, you'll be using the same texture for all four lines, just rotating and scaling as needed)

  • - Try adding an 'Else' condition to your last two events:

    -----------------------

    (keyboard) space pressed

    + (sprite position) X=74    -then-    (set sprite position) X=88 Y=274

    Else

    (keyboard) space pressed

    + (sprite position) X=88    -then-    (set sprite position) X=69 Y=127

    Else

    (keyboard) space pressed

    + (sprite position) X=69    -then-    (set sprite position) X=476 Y=195

    ------------------------

  • damainman - Thanks, I'll definitely check that out. Good luck with your game!

rogueNoodle's avatar

rogueNoodle

Member since 14 Mar, 2013

None one is following rogueNoodle yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies