mintPIXEL's Recent Forum Activity

  • hmm, on IE and Firefox the game throws JavaScript errors on me after some time. I will have to let someone else have a look on your code, as I can't find a problem

    Hey,

    Thanks for taking a look. Thats interesting. Is there any way you could tell me what error you are getting? It just starts acting weird and then freezes for me, but I never get any error messages.

  • Without having a sample capx of your game, it is hard to tell if it is a problem in your game code or just your internet connection <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    If you could share your capx, I am sure someone is able to help out on your problem.

    Hey,

    Here is a link to the file. https://dl.dropboxusercontent.com/u/5611065/Test.capx

    Thanks!

  • Hi guys,

    Im messing around with the multiplayer plugin and I have built an extremely simple multiplayer game with it. It works pretty well, I can log in from my other computer and play. Everything syncs up and runs fine... for about a minute. And then the peer side seems to always loose sync, and freezes for bursts of time. There are no actions that would be causing this, as its very simple, and the controls work just fine until that happens. Anyone have a similar problem? Anyone know how to fix it? Oh, and its not a network issue either, it happens if I run the game in two browsers on the same machine as well.

    Thanks

    Adam

  • Hi Guys,

    Im working on a 2d side scroller game. Im trying to make it somewhat 3D as the player can walk up and down, as well as side to side. I cant figure out how to manage the z order of all of the objects and enemies at run time. I want the the player to be in front of an enemy if his y position is greater than the enemies y, and i want all of the enemies to do the same thing with each other and the background objects. Is their a way to manage this that wouldn't crush the framerate? I tried using families and I just cant seem to get it to work. Thank you for any help!

    Adam

  • Damn dude this looks and plays great.

    Congratulations!

    Hey thank you! I appreciate that! Ill be posting a final update here shortly. After that Ill be getting it ready for mobile devices etc.

  • good work - congratulation - LIMBo

    o/

    Hey thank you! Glad you enjoyed it so far!

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  • I was just playing with a sample and it seems fairly accurate. Try pulling everything out except a couple test items and see if they work.

    I have attached the test I did.

    Hey thanks for the input! I actually just updated the version of Construct I was using, and turned Pixel Rounding on, and that seemed to fix it up. Not sure if it was the pixel rounding, or if something was a little wonky with the unstable version i was using. Thanks again!

  • Hello,

    I'm having an issue with the collision detection using the physics behavior. I have circle sprites trimmed all the way down so there is no transparency outside of the circle. I have the collision mask set to circle on all of the objects involved. The problem is that I have moving physics objects, and they seem to trigger the on collision with actions about 5 pixels or so early. It triggers the event, but the objects continue moving toward each other, and then they bounce off. Any Idea what could be causing this? Accuracy is a huge part of this game, so its really throwing a wrench in my plans.

    Thank you

    Adam

  • Very nice!

    Well thank you!

  • I love the art in this game, just great!!

    hope i can play in more resolution... it looks too small in my pc screen..

    Hi there, thanks! And you can play it fullscreen by pressing the F key. Hope that helps!!

  • For anyone interested, I just posted an update over on GameJolt. You can check it out here.

    http://gamejolt.com/games/platformer/8- ... emo/21592/

  • I sure do like the look and feel of this.

    Hey thank you very much!! Glad you liked it!

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mintPIXEL

Member since 12 Mar, 2013

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