— - I think the problem is event 11. It's supposed to be a subevent to event 10 (check the original example). Because it's not a subevent it will run that action every tick, when it only needs to be run once. I checked the Multiplayer plugin and it will actually memory leak if you do this (meaning the game will slow down and eventually crash). I've fixed the memory leak for incorrect usage of the action for the next build, but you should still fix your events - only enable input prediction once, in a subevent to "on created".
Hey,
Thanks a ton! Im upgrading to stable now. But I think youre right, that seemed to fix it. I really appreciate the help!