Physics collision issue.

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Particles support animations, collisions, effects and etc.
  • Hello,

    I'm having an issue with the collision detection using the physics behavior. I have circle sprites trimmed all the way down so there is no transparency outside of the circle. I have the collision mask set to circle on all of the objects involved. The problem is that I have moving physics objects, and they seem to trigger the on collision with actions about 5 pixels or so early. It triggers the event, but the objects continue moving toward each other, and then they bounce off. Any Idea what could be causing this? Accuracy is a huge part of this game, so its really throwing a wrench in my plans.

    Thank you

    Adam

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  • I was just playing with a sample and it seems fairly accurate. Try pulling everything out except a couple test items and see if they work.

    I have attached the test I did.

  • I was just playing with a sample and it seems fairly accurate. Try pulling everything out except a couple test items and see if they work.

    I have attached the test I did.

    Hey thanks for the input! I actually just updated the version of Construct I was using, and turned Pixel Rounding on, and that seemed to fix it up. Not sure if it was the pixel rounding, or if something was a little wonky with the unstable version i was using. Thanks again!

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