EgoAnt's Forum Posts

  • Sent you a friend request / message on Discord

  • Okay, I'm in. Came up with my game idea last night as I was drifting off to sleep. =)

  • Sent you a message!

  • For me the announcement was just poorly timed. Get us excited with screenshots and video first, then drop the technical and pricing details. =)

    I like the browser option for a couple reasons: portability and upgrades. I like that web apps are just updated when I open them. I understand that this comes with risks in game development, but I dislike manually updating things. =)

    It's also great to know that I can log in on pretty much any computer and just get to work.

  • Ragevortex Capping a max value is pretty easy.

    On the line where you have:

    Set Bullet speed

    touch.SpeedAt(0)+200[/code:ydaqkthc]
    
    Change it to:
    [b]Set Bullet speed[/b]
    [code:ydaqkthc]min(touch.SpeedAt(0)+200,300)[/code:ydaqkthc]
    
    If you want to get really fancy, you could create a global variable and name it maxBallSpeed. Then just set that value at the top and it will be easy to maintain.
    
    [b]Set Bullet speed[/b]
    [code:ydaqkthc]min(touch.SpeedAt(0)+200,maxBallSpeed)[/code:ydaqkthc]
  • Oooo! It's like that tower game. I love it. Cool game!

  • I still can't get achievements working in my Android app... But I'm happy to play yours!

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  • Hello, here is my game. Still very poor because I had to remake entirely when changed form the old Construct to the new Construc2.

    Hope you like and, with time (I´m very very occupied), I´ll try to complete... at least the first level.

    Byes ^_^

    Great work!

    Your "still very poor" is about 10x better than my "WOW! I can't believe I made that".

  • Here's the aerial dogfight game I am working on.

    I have a lot of work to do still, but it's starting to be pretty fun. The radar is a power-up you can get that would normally only last a little while.

  • I put together a site called portalDoge to help people get into cryptocurrency, and Dogecoin specifically.

    When I first started out I found that you could get free Dogecoin from fountains and thought, "That would be a great way to draw people to games, too! When I looked around I found that most games were gambling games, and I didn't want to do that so I made a quick game called "To The Moon" for people to play.

    Here it is: http://portaldoge.com

    I know the game is pretty crappy, but I hope to add more that are better quality now that I have a proof of concept working.

  • Here is your example from the other thread modified to work with touch. This has been tested on Crosswalk for Android.

  • Can you post your .capx file?

  • As Macklemore said in 10,000 hours:

    [quote:nznukp9k]The greats weren't great because at birth they could paint

    The greats were great cause they paint a lot

    I used to think I was terrible at art, too - but it's just a matter of time spent doing it. Different people just have different levels of initial talent and interest. For me art comes really slowly, but I enjoy it. When I don't feel i have the time I usually just prototype with free art, or occasionally with assets I buy from different places around the internet.

  • My ultimate game is one that has been rattling around in my brain for years. It would be set in an underground lab and you would start off my creating a very simple monster that would begin life in an incubation tube.

    You would choose from a list of basic abilities and would be assigned a random weakness and try to escape the lab. Every time I see a monster in a movie that is just human science gone wrong, I always sympathize with the monster. People made it that way, then they keep it locked up and experiment on it!

    I would love if the game would start off small, being played mostly as a sneaking game, and end up a huge city-levelling Godzilla romp.

  • My math is all messed up, but I think this is something like what you are looking for. Obviously you would need to get someone to adjust the formulas so that the function matches the physics engine.