Meloo's Recent Forum Activity

  • Hello, currently me and my friend are working on our first project and it is Tower Defense type game.

    We got some core mechanics and graphics but now we got a little problem. I want to spawn different enemies based on the current attack wave.

    For example:

    Wave 1 to 5 only type 1 enemies, but when it goes to wave 6-10 I want there to be 20% chance to spawn type 2 enemy and 80% of spawning type 1 enemy. I just don't know how to implement that type of spawning enemies.. Also couldn't find any topics with that kind of problem.

    Thanks :)

  • Try this: bht.hostingsiteforfree.com/samples/TowerDefenseX.capx

    Thank you blackhornet! It requires some tweaking though (pressing ready during the wave still starts the counting and I got no idea how to repair it but I will be trying!) but there is a one question I got. What is "dt" and how does it work? (You used it in subtracting) I've read it's delta time or something but still can't figure it out.

    Also thanks for other replies guys! You are very helpful and I hope our game will be released soon for you to play :)

  • The link isn't working for me, getting some random letters and numbers. (or there is a way to download/save it but I don't know how, sorry)

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  • I am new to this forum, so I'd like to say hello to everyone.

    I'm also new to C2 and I'm just developing my first game with friend. Here is my problem: When I click on text "Ready" I want timer to appear below. I mean something like "Wave will start in: 3.. 2.. 1"

    I've tried Every X Second condition but it subtracts only once and then stopps and I have to click again to subtract again and it's like I press Ready, it goes from 3 to 2 and then I have to press ready again and it goes from 2 to 1.. I hope you know what I mean, it's hard to explain with my english. I just want it to go by 3, 2, 1 after 1 click.

    To be sure you understand, here is the .capx

    dropbox.com/s/iirgrhb4rjyi19c/TowerDefense.capx

    Thanks!

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Meloo

Member since 10 Mar, 2013

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