Excal's Recent Forum Activity

  • Lol, I only played through level one before I had to go.

    Man... I need to learn to make programmer art.

  • Very impressive! Not bad placeholder graphics either! Did you make these?

    I think after the end of a level, you shouldn't have the user go back to the main screen, but instead proceed to the next level automatically.

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  • This requires understanding of the exponential curve in math.

    Just have whatever the variable for exp. needed to equal the next step in the exponential curve.

  • I question the feasibility of some of these games.

  • I suppose I should introduce myself since there's a badge for it!

    I'm currently a student at the University of California-Berkeley who wants to get into game development. I've been 'designing' games ever since I was 8, but never got around to prototyping and making them. That all changes now that I have Construct 2, although I have fiddled around with a lot of hard-coded things in JavaScript, most of which you can see on my blog.

    I've learned a lot from my dabbling, but most of all I don't want to hard-implement anything ever again.

  • Updates!

    -Player ship responsiveness has been increased.

    -More gameplay loops have been added and will be randomized.

    -Enemy ship health reduced.

    -Asteroid chunks fly away based on angle of impact.

    -Physics has been optimized.

    -Enemies move at variable speeds and should seem to behave more independently instead of as a hive mind.

    -Health powerups now spawn more often.

  • I think I figured it out.

    turnRate is a local variable, but it wasn't set to Static, so it was being reset constantly.

  • The solution is painfully obvious, but it doesn't seem to work.

    <img src="http://i.imgur.com/DuKc2wP.png" border="0" />

    Whenever I test it, the turnRate never goes above 1.1:

    <img src="http://i.imgur.com/2jvd2Qw.jpg" border="0" />

    Anyone know how the keyboard input works for 'on key down' and can explain how this would be done?

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  • Can you share what behavior you're using? It's nice that you provided a .capx but it seems like the description has little to no details.

    If using bullet behavior, the object will rotate with the angle.

    If using CustomMovement behavior, the object will not.

  • You can dynamically change viewport sizes using events, I believe.

  • This is what I see. Looks fine to me.

    <img src="http://i.imgur.com/lXRZJZn.png" border="0" />

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Excal

Member since 9 Mar, 2013

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