Excal's Recent Forum Activity

  • Can someone who has made apps for iPad and iPhone share the UI button sizes they used? Just wondering what a 'standard' size is, in pixels for each platform.

  • I assume this is a paid job?

  • Mostly realistic, since most of your portfolio art is toonish, which so far seems to be your specialty.

  • There needs to be a better distinction between obstacles and doodads.

    I was stuck for a few seconds trying to run through a wall because it looked just like the gray background fence or whatever.

  • Just out of curiosity, are you capable of non-isometric (non-2.5D) buildings and structures? Do you have any examples?

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  • Replied, and still looking!

  • This is mostly a Javascript/Canvas question and not a Construct 2 question. Perhaps this is best directed towards the C2 developers since they have built an option to enable or disable WebGL in C2 if the browser supports it.

    I've made a few HTML5/JS demos using canvas before, but I have never enabled WebGL acceleration for them to speed them up. Could someone who is knowledgeable on this explain how WebGL can be enabled for your canvas-based app if the browser supports it? Is there a library (like modernizr, which detects for canvas capabilities) that simply allows you to 'turn on' WebGL acceleration if the browser is capable?

  • This is an issue I have because I am participating in it as well.

    It seems like the game jam is designed to greater emphasize mobile (touch) games being made with C2 in order to spur that side of C2 game development, but the problem is that performance on mobile is really lacking.

    If we could post some benchmarks here, that would be great. For example, my game right now has an estimated memory usage of 25mb. I haven't tested it on mobile yet, but it would be nice to know how my memory usage might impact performance, and what a better memory usage amount would be for a smoother experience.

  • Thanks (again) vee!

    I actually was able to piece together a solution just before your post, haha. I am just now getting used to using dt (it's not really a 'natural' thing for me to think of using yet), so bear with me as I slowly learn more of this advanced stuff.

  • This is true, but trust me, if there's no slowdown things get out of control pretty fast!

    I don't want to force players to have to use the brake key except as an emergency brake kind of thing.

  • Game updated again! Give it a try!

    Added some music, replaced some of the placeholder sound effects, enemies now fire at variable rates, and general bugfixes all around.

  • I'm not a fan of setting it up in the properties bar because some conniving coder could change it and 'cheat'.

    By setting it dynamically through an event, I prevent most attempts to 'cheat' the game.

    I'm not sure what subtracting random(3) does. Could you explain the logic behind that?

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Excal

Member since 9 Mar, 2013

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