Excal's Recent Forum Activity

  • [url=https://www.scirra.com/construct2/releases]https://www.scirra.com/construct2/releases

  • I don't think so.

    Setting them all manually is a matter of copy/paste, right?

  • How does position checking work with behavior such as pathfinding?

    I have a variable that is supposed to be set to 1 when the enemy gets close, but my debug textbox (updated every tick) shows this is clearly not happening.

    <img src="http://i.imgur.com/4exRtRp.png" border="0" />

    <img src="http://i.imgur.com/BAhfm1S.jpg" border="0" />

  • Do you develop in C2? Just wondering, because any prototypes you make that I find fun are ones I would want to further flesh out, and I wouldn't want to pay you and then recreate the prototype in C2 when I could just make it in C2 myself.

  • james, I think he is asking how to tell whether his app is running on Android or iPhone...

  • Thank you for the clarification!

    I get to be the test pilot for your plugin's iOS capability? D:

    Has anyone else ever made a multiplayer-capable iOS game with C2? I'm curious as to what tried and true options there are.

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  • All I can say is wow. Thanks a lot for sharing this!

  • You should also provide a link to the game you made that features this effect in action ;)

  • I don't want to see Construct 2 move to 3D until 2D games stop being commercially possible, which may be never.

    C2 is the best 2D games authoring platform I have worked with to date. If I want to move to 3D, I will use Unity (which is not very good for making 2D games, by the way) or some other engine dedicated to 3D.

  • Thank you for the clarification. I intend to ship an iOS game, so I'm a little confused as to what HTTP server I will be using or have access to, or if it's needed at all.

    The game I am making is a space shooter, but if I understand correctly, the plugin simply allows another user to join in the current game. I don't intend for this to be possible in the single-player campaign (no co-op mode). The only time the player will interact with other players will be in multiplayer mode, and that will be its own section.

  • If you consider WebGL as a part of HTML5, which a lot of things are considered 'HTML5' without actually being part of the HTML5 spec, then 3D games have already been possible in the browser.

  • Honestly, I'm not sure. It's weird because releasing on Kongregate shouldn't cause bugs in and of itself unless you had to modify it to fit their platform.

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Excal

Member since 9 Mar, 2013

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