Excal's Recent Forum Activity

  • LittleStain is correct, using separate text objects is hogging system resources for no reason.

    I would recommend creating a dialogue box, then move that box off-screen or set it to invisible. Then when you want dialogue, have a function that sets the dialogue box to visible, repositions it to X, Y and sets its text (using function parameters). This way you can have one dialogue box work for all dialogue cases that can be shown and hidden on demand.

    Again, I would recommend downloading my .capx to see exactly what I mean.

  • Here's an update.

    The problem:

    <img src="http://i.imgur.com/OXNcgIX.jpg" border="0" />

    To the bottom-right, you'll see there is a number 0. This is debug text that is supposed to equal the UID of the pink part that needs Z-level correction:

    <img src="http://i.imgur.com/HhOxs8I.jpg" border="0" />

    Here is what the current set of events is:

    <img src="http://i.imgur.com/0EkG4MF.jpg" border="0" />

    My goal is to be able to pick the problem part so I can change its Z order. As you can see by the "0" number near the bottom right of the first image, the problem part isn't being picked. Does anyone know how to pick the problem part?

  • I don't see why you would need an array for a dialogue/text system.

    Create a notification box that can be spawned based on a function call. Then call that function any time you want to have dialogue/text.

    My strategy game uses a notification system that showcases this.

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  • Got a .capx?

  • A devlog that discusses this project: http://www.exeneva.com/2013/08/cohack-a-reimagination-of-spybot-the-nightfall-incident/

    A good read for anyone wondering what the inspiration is and whatnot.

  • Tagging vee41 because he knows how to solve all my problems :D

  • I think one problem with the chat channel is it might detract away from the main forum, especially the 'How Do I' section. I tend to do forum searches quite often to find solutions to problems I have, and if I can't find them then I post here and hope someone can help me out.

    Given the fact that the easier something is to use, the more 'kids' you're going to have (and I'm barely not a kid anymore) that will fill the chat room with noobie questions and expect answers on how to do X then Y then Z and eventually "How do I make this whole game?"

  • If...

    -Score not 0

    -Enemies.Count = 0

    Then...

    -Make a bunch of enemies

  • <img src="http://i.imgur.com/HhOxs8I.jpg" border="0">

    I need to modify Z orders so that the object the arrow is pointing to is higher than the object to its left.

    <img src="http://i.imgur.com/fxIopss.jpg" border="0">

    I'm trying to reference using the family (as I'm not sure doing an 'is overlapping seekerpart' would reference another seekerpart and not itself).

    Anyone have an idea on how this would be accomplished without creating another object?

    Here's the .capx, but it's kind of big so I isolated the relevant parts in the images above.

    BoardGame.capx

  • PM'd!

    UPDATE: This job has been completed, thanks ThunderLion!

  • Title says it all. Basically I need a sprite artist to make a quick modification for me.

    First, take a look at this image:

    <img src="http://img.photobucket.com/albums/v413/jaimeastorga2000/Spybot.png" border="0" />

    Notice there are objects with icons that are connected to objects without icons. All of the objects, however, have shadows on the bottom and right sides.

    Now here is my problem:

    <img src="http://i.imgur.com/usK0LLD.png" border="0" />

    I have a set (specifically, three) of 'connector' objects. However, the set I have only works for two orientations (facing right and facing down). I need someone to modify my set so that when the connectors are facing left and facing up, the shadow is always on the right and bottom sides.

    I can pay via Paypal if you would like to charge for this service. If you are interested, please post here or message me. BE SURE TO INCLUDE A LINK TO YOUR PORTFOLIO. It may be a simple job, but I still want to see credentials.

  • Would it? And suppose it does... does it have slightly better performance than a for loop that stops on the first iteration?

    Because the ordered for loop is working :D

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Excal

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