Excal's Recent Forum Activity

  • I think the same thing happens in Chrome - browser settings for text override the settings I have set in the editor. I think this is also why we're recommended to use sprites or spritefont instead of text, for both compatibility and performance reasons.

    I'm glad to see you like the project! Progress is slow but eventually this will be in a fully playable state!

  • When you Select Your pieces there is no "spawn" on button.

    https://www.dropbox.com/s/zpxmy199iqviwc7/boardgame1.png

    Are you running Firefox? If so, then Firefox overrides the text settings with its own and sometimes this means 'Spawn' and other text are just too big for their sprite object sizes to be shown. For example, the screenshot says 'Choose a program to ' instead of 'Choose a program to spawn:' like in my other screenshots in this thread.

    Ashley, is there any way to override default settings in Firefox?

    Don't know if this is what you are after, had to do it a few times to re-create, but you can block your own piece.

    https://www.dropbox.com/s/q4wid6bs1n10y6p/boardgame2.png

    This is intended in my game. The idea is your programs occupy hard disk space, there is no automatic defragmentation (so no pieces will be teleporting around), and therefore it is possible to block your own pieces.

  • Most of this applies to large teams, but it's good practice to do stuff like this for your own projects to keep everything within practicality and for purposes of remaining flexible.

    GG-Orientation.pdf

    Note that this is a living document! Many of the tip boxes are lessons learned from real-world cases, and more of these are being added to the document over time.

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  • I would definitely be interested in this, except I am a bit too busy working on my board game :(

    EDIT: Check your emails, Tom. The guy in charge of getting me art assets has contacted you for sci-fi sprites for my project. It includes a few TRON references :)

  • I'm getting a 404 error when I try to run the web version.

  • Create an instance variable that is constantly set to Pathfinding.MoveAngle

    Compare that instance variable?

  • UPDATE: I've fixed my program parts orientation issues. If anyone has some free time, please download the .capx and move some programs around and take any screenshots of small discrepancies (too many pixels to the left, etc.) and I will take care of them. I intend to stress test everything when I get more time, but any help is appreciated <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Games don't need stories, unless they need a story.

    Stories are often overlooked by indie developers, which is a shame because there is an audience of players that like to dive into a game's story so the game feels like it has some meaning. I am one of those people.

    The premise of the story behind my board game is that you are an infiltration AI activated by a mainframe AI in order to regain control of a system taken over by a rogue AI. However, the interesting thing is that you will find 'logs' after regaining control of certain networks that give insight into the AI that went rogue. Each one of these opened will add a value to an internal global variable named 'roguemeter'. The idea is that as you (an AI) learn more and more about the rogue AI you are fighting, the greater chance you have of becoming rampant yourself.

    At the end of the game, after you defeat the rogue AI, the mainframe AI will congratulate you on a job well done and then proceed to shut you down because you are no longer needed. Depending on how high the roguemeter is, you are either shut down or given the choice to fight back, unlocking another boss fight against the mainframe AI. Defeat leads to you getting terminated, victory leads you to becoming the new rogue AI who has full control over a company's network and its subsidiaries.

  • I tried doing an ordered For Each loop to pick by highest IID and where the animation frame is equal to facing left, but that doesn't seem to work either (the variable that should be equal to the picked part's UID is still 0).

    Any help on this is appreciated. Now requesting help from R0J0hound :D

  • I believe plugins have compatibility issues with exporters such as CocoonJS and/or node-webkit, so I try to strictly use vanilla C2 as much as possible. I realize the move-to plugin is known to work on a variety of platforms, but I am trying not to use it unless I have to.

  • This question has been asked way too many times now. Please do a forum search.

  • The tips given by Yann and retrodude are great.

    However, there is a reason why you need to start learning to use backups and source control, and it's never too late to start.

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Excal

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