I've implemented a timer on my game - just a simple:
System > Every 1.0 seconds > System > Subtract 1 from Timer
The timer doesn't start from a fixed time though, I also have events where 5 or 10 seconds are added each round. It all works fine, but I want to replace the countdown text with a bar that decreases in length.
So each round I'm guessing I have to set the start length of the Timer Bar (1400 pxls) to equal the current start Timer value (whatever it may be) and the end length (0 pxls) to equal the lowest Timer value (0 seconds) and on each tick tween the length of the timer bar.
In the layout I've given the Timer Bar two variables - one called Full with a value of 100 and one called Empty with a value of 0. Is this the right way to go or is there a way in the events sheet where I can simply tween the length or width from Timer (full time) to Timer 0?