Bootfit: something like this:
https://www.dropbox.com/s/hjg2pc3mnrq1h ... r.c3p?dl=0
I've included two methods for representing the timer bar:
1) The red bar's starting length is determined by unitWidthR x timerDuration, i.e. more time = longer bar.
2) The blue bar's starting length is determined by widthMaxB regardless of timerDuration; instead it changes the rate at which it shrinks, i.e. more time = slower bar. This is useful if you have limited room for the bar or want to maintain sizes and positions of your HUD objects.
timerDuration = how long you want the timer to run for
unitWidthR = width of bar per second (only applies to the red bar)
widthMax = standard length of bar (only applies to blue bar)
unitwidthB = derived from widthMaxB/timerDuration (only applies to blue bar)
You can fiddle around with these values to get an idea of how each bar is working.
Hope that helps <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">