Bootfit's Recent Forum Activity

  • I’d just like an answer whether this is being looked into or worked on or hoping it will just go away.

  • Well I’ve tried it with WebGL turned off but that just makes all the graphics lose their anti-aliasing and everything looks jagged.

    In regards to the manual WebGL workaround - I’m not exactly comfortable digging around in code files - that was the whole point of choosing Construct, you didn’t need coding experience to produce industry-standard games.

    And as far as the fix by Google and other brands, is this an issue they’re aware of and have acknowledged or are we just hoping they have?

  • Aaaaanyone?

  • Aaaaanyone?

  • Ok - so is it an issue Google are aware of and are looking into?

  • Without going through the thread, is there an official fix for this or are we waiting for Google to sort it out?

    Does this mean we can’t export for android unless we choose to deselect WebGL and settle for low quality graphics?

  • I’m guessing we can just give up on this then?

  • Abusive language aside it’s worth acknowledging that tempers are starting to flare due to customer frustration.

  • Are you sure you're not using Global Layers?

    Something I've only just learnt about - If you have several layouts, all with layers called (for example) Starfield - if one of these layers is checked as Global in the left hand Layer Properties then Copy/Paste on that Global layer will paste too all other layers called Starfield also.

  • Aaaaaannnyyyyooonnee?

    Hello??

    Ehco!...

    ...Echo!

  • On the left hand side of your Xcode console, the left hand column has a series of 9 icons at the top. Select the first one (folder icon) then select your project in the file tree below (top blue file). This opens a console in the middle panel with several tabs along the top (you app name, General, Capabilities etc...). Select General and in the panel below in Signing click Automatic Signing then select your Team from the dropdown.

    If you don't have Signing panel then you may not have Xcode set up correctly (I'm just guessing) - I'm presuming you do have a developer account with Apple, although I don't know if that would stop the Signing panel from appearing. You may want to ask for help on the Xcode forums: https://forums.developer.apple.com/community/xcode/

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  • I take it you've followed this: https://www.construct.net/gb/tutorials/ios-application-development-and-publishing-with-xcode-25

    1. Export for Xcode and unzip and open the .xcworkspace file in Xcode.
    2. In the device list on the tool bar where you can choose different devices to text on (iPhone 6, iPhone 7, iPad etc) select Generic iOS Device.
    3. Select your project in the Project Navigator tab, then in the Generic tab under Signing select your signing profile that you set up with Apple.
    4. The in the top menu go to Product > Archive - the project should now build.
    5. When the Archive window pops up, select either Upload to App Store or Export depending on what you want to do. Export > Ad Hoc allows you to download a local version to upload onto your local device via iTunes.
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Bootfit

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