fluke939's Recent Forum Activity

  • yeah works well, also boobs

  • sorry man. kept shaking my phone around but nothing was happening, saw some of the tutorial messages but didn't get as far as the actual game.

  • Hehe, Tells the story of the world cup pretty well. for although I found a glitch when I was attacked by a big butterfly, then the club was stuck being held out horizontally, which meant I could easily attack people, but was unfortunately place near the groin, looked a bit rude. hehe

  • Adorable. But I think I'd have been better off with the touch controls version rather than the mouse. Ow, my wrist.

    I can see young kids enjoying this, was that the audience you were going for?

  • Absolutely loved it!

    Thanks! That is easily the best review I've had in my short game design career. Makes me think I should make a sequel with more than a days work put in. if you don't mind my asking, what did you like about it?

    Thanks for the feedback guys

  • http://www.gamecareerguide.com/features ... php?page=1

    this article may help, certainly gave me some ideas. Defining a strong style I think can really make up for short comings in ability to make pretty assets for a game. There are always short cuts, for instance I'm planning a game set in a middle ages battlefield, so I've decided to take my art assets from the bayeux tapestry. There can be copyright issue when copy pasting images to make game assets, helps when the artists have been dead for 900 years

    Just remember there are lots of great games out there that look ugly as hell. Pac-man is nothing more than a yellow circle with a wedge missing, dwarf fortress is made up of ASCII symbols and early 3D games were made out of clunky looking squares and triangles, that didn't stop Star Fox being fun to play.

  • yeah, looks cool, I imagine with a good soundtrack this could be fun (Although I realise you may have sound in already but my computer didn't load it in time)

    had a weird glitch when trying it. the ship chugged around slowly on my rubbish laptop, and the spiky things seemed to just grow and grow until they were half the page. if I had to guess I would say you have them grow every x amount of seconds and disappear when the ship passes, ok on a quick pc, but could cause the glitch I had on slower pc's.

  • Very striking visual style, </pixel envy>

    DARTH Crusher It's a sidescroll slash-em-up

    iGamersBox You're right! Thanks, I'm happy you got inspired by my work!

  • I have a few projects ongoing that are taking a while or getting forgotten about, so a did a quick game to get myself going again. finished in a day, it's a simple maths game where you make sums of 13 out of pool balls, let me know what you think, I find it oddly addictive for such a simple game.

    https://www.scirra.com/arcade/addicting ... /math-drop

  • https://www.scirra.com/arcade/addicting-puzzle-games/16633/birdhouse-property-developer

    Hi

    just finished my new game, I'd love to hear from anyone willing to give it a try what you think of it.

    It started out as an idea to simulate property flipping, buying a run down house, making improvements and selling it on for a profit. I decided to make it birdhouses you buy and sell as it seemed more fun and cute.

    My last two games were pretty much dreadful and barely worthy of being called games, since this one turned out a bit better I feel like sharing with you guys. It was the most relaxed development process of my short game making career, I credit that to having planned things out before hand and getting most of my graphic assets set before diving into Construct 2 and making a messy game with messier code.

    Thanks guys

  • -Not having fast travel in a large game

    I was going to say, except when moving around the sandbox is fun like prototype where you freerun and fly around or just cruising with the radio on in GTA. But still, there's really no excuse not to have a fast travel, there's no benefit to forcing the player to waste time like that if they want to get somewhere fast

    In general, I hate when game designers don't respect the player's time.

    Strongly agree. I know devs want people to play their game for as long as possible, but I'd rather play a shorter game with great content than a longer game that is bloated and drawn out.

    my personal hates are:

    -Anything that makes me want to check a guide online rather than figure it out myself, like collectibles in open world games, buying a map in game and crossing off the map items one by one is fun, finding a map online and trying to keep track of which ones you have, isn't fun

    -escort quests. yeah these can be done well but mostly are terrible, worst offenders are the ones that include; stupid AI, escortees that run blindly into danger, weak escortees that die easy and make you restart the whole damn thing.

    -tutorials that treat you like an imbecile. you know the kind, "before you get to the good part of the game, jump through all these hoops for 20 mins until you've proved you can do every little thing from pressing A to jump to this complicated thing you aren't even going to use"

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I dream of making a awesome RPG. I'd love it if I could make something of the scale and quality of Skyrim

fluke939's avatar

fluke939

Member since 5 Mar, 2013

Twitter
fluke939 has 1 followers

Connect with fluke939

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies