fluke939's Recent Forum Activity

  • I work long shifts with a lot of downtime in front of a computer. To pass the time I do a lot of reading on the internet, I have gotten through a lot of the recent content on gamasutra, what I'd like from you guys is some suggested reading around the subject of game design: articles, online e-books, lecture notes.

    It doesn't have to be written with game design in mind, anything that you think would benefit a designer/developer would be appreciated whatever the subject; maths, writing, history, whatever.

    thanks guys.

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  • > What do you mean/intend by "Idle" RPG ?

    >

    Look on Kong for 'idle' examples. Basically, its a game to wear out your mouse not achieving much. Personally, I really can't understand how such games can rate well..., but then again, I never got floppy bird either.

    Ha! Yeah pretty much hit the nail on the head there. But for me an idle RPG is an RPG where it's all about the leveling up without the grind. I found them most fun when I can level up and leave it running whilst I go to work or bed. I think the guys who make the games that need you to click endlessly really need to look up the definition of the word "idle"

    Anyway, good to see some more interest here. I got two days off to make some more progress on my iRPG and post some progress

  • OK. Ubivis and I have decided upon an Idle RPG as our first challenge, Anyone is welcome to join us, over the next few weeks we'll be working on our games and posting progress and finished results here. Hope you can join us

  • Hi Ubivis. Good to know I'm not alone with this idea. The game mash idea sound crazy, but would be real interesting to see what came out of it. Welcome aboard!

  • Morning Contructors.

    Short version: Let's start a group for Construct users to learn and improve their skills through game development exercises. Like a game jam, we would each work on a similar project so we can help each other work through the same kind of problems and help each other become better developers.

    Long version:

    I've been playing around with Construct 2 for a while now and been having a blast. I'm really interested in game design, but until I can afford to pay someone to do the programming, visuals, etc. I'm gonna have to do the technical stuff myself.

    So my idea for a fun way to learn would be to start a little community where we could come together to learn together and share our experiences and help each other out. We would take part in small, casual game jams together. Game jams where we would choose a simple kind of game to make , either something from the Construct 2 templates or a simple mechanic. Then we'd each (or in groups) make a game of that type.

    The idea being that it would encourage us to try our hands at different kinds of game, and since we'd all be making a similar game (similar mechanics at least) we would be able to help each other through the common problems faced by making that kind of game.

    At the end of each project we could share our work, talk about our successes and challenges and see how others approached the same problems. We could even vote for the group favourite game (I have a bunch of unwanted steam keys I could give out as prizes)

    That's my proposal. Let me know if it sounds like something you'd want to take part in or have any suggestions. Feel free to post a reply or send me a message. I'm going to be continuing to make stuff in Construct anyway, so it might be fun to share the experience with other like-minded people and share what I learn.

  • http://gamasutra.com/blogs/ChrisDeLeon/ ... n_Idea.php

    tl:dr version "Want to come up with more ideas? Start making something."

  • I like it, reminds me of bit trip runner so I'm struggling to think of suggestions that aren't just things from bit trip. found a glitch a couple of times where I seemed to go off the top of the screen when going up hill.

    Gotta disagree with CoffeOD, I kinda like the dash mechanic. Feels like when anime characters move really fast and just disappear and appear somewhere else (top pf my head I've seen it in Dragonball Z, Naruto and Bleach). What with the shuriken you could play on the ninja thing. Maybe use the dash as some kind of special attack, or have unbreakable walls that you can dash through

    Cool game, keep it up!

  • looking really good. I may have found a bug tho, First time I tried level 1 I got one star (the left on) second time I got one star again but it was the far right star.... ? dunno if I was meant to get three stars or something.

    The only other thing I'd suggest is that when using keyboard controls for gameplay, I like to be able to navigate the UI as well. I kinda expect to be able to go to the next level with the shoot button or right arrow. Otherwise it means switching back and forth between keyboard and mouse

    Regardless, this game is looking promising!

  • standing alone, until

  • Well it's like frogger in as much as you have to run a kind of gauntlet of moving objects that hurt you. I made it for the onegameamonth challenge and was really just wanting to build and complete my first game and to have it played by some people, to build my confidence and experience that I might move on to bigger projects. I had a lot of fun making it and learnt a lot. I'll admit I didn't put much effort into graphics or gameplay so those areas and writing will be the concentration of my next project I think.

    Have a go please and let me know what you think.

    https://www.scirra.com/arcade/addicting-action-games/13694/orbit-dodge

  • I've had trouble with some similar problems with this and I know how frustrating it can be. I really can't follow what you're trying to do in the event sheet. But I feel the algorithm should be:

    • When a tile is dropped on the water
    • - If there is another tile on the water, then check if they have the same frame number
    • - - if they have the same frame numbers, destroy both tiles

    I find a problem I've had many times in construct when using multiple instances of the same object, you need a way in the event sheet to specify which instances of the object need to perform actions. I'd recommend having a look at this tutorial:

    https://www.scirra.com/tutorials/280/cr ... ame/page-4

  • i shall have a read. i'm having a hard time taking that first game leap. i just seem to keep prototyping and learning different techniques rather than just put something together and publish

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fluke939

Member since 5 Mar, 2013

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