Farsight's Recent Forum Activity

  • Greetings ,comrads.

    I have game with this code(zero gravity):

    <img src="https://dl.dropboxusercontent.com/u/95062274/pics/rub2.png" border="0" />

    and this on scene (black lines shows physics connections):

    <img src="https://dl.dropboxusercontent.com/u/95062274/pics/rub3.png" border="0" />

    When this construction collides with borders, all construction start vibrating like this:

    <img src="https://dl.dropboxusercontent.com/u/95062274/pics/rubb.png" border="0" />

    How to make strong connections without this effect ?

    i already find another way without pathfinding) i create big circle sprite, its invisible on start and have spin behavior. And when unit appears its pin to circle <img src="smileys/smiley1.gif" border="0" align="middle" />

    What about circle movement with pathfinding?

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  • When i use physics joints object rotates around image point. i need to keep angle and position

  • Hi there, im from Russia, sorry for my grammar. And i need help comrads)

    I making 2d stunt racing game for tablets. I make Car from multiply object with physics behaviour(doors,base,wheels and etc). I pinned all destroyable physical object to one Car base with Position and Angle. But pinned objects with physical behaviour dont collide with ground, its like collision mask disabled. Collisions are tracking but objects dont collide. Help me with it. Or say me another way to make physical objects stay together

    Here some screens from crush tests)

    before

    screenshot.su/show.php

    after

    screenshot.su/show.php

    screenshot.su/show.php

    screenshot.su/show.php

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Farsight

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