Farsight's Recent Forum Activity

  • What you mean on stack? more details please

  • Better create "Hit" sprite for player and zombie. For example when player attacks its create sprite "player_hit" in front of it. "player_hit" On collision with zombie sets effect of damage

  • i have couple of objects that producting looping sound(fireplaces). How do i make that if i'm on 1000px distance from fireplace – i dont hear it. If i come closer i will hear it again. Sound volume must relate on distance ofcource)

    Using "play at object" didnt work correctly, when i'am far away i still hear low sound of fireplace.

  • Same problem, images on mobile preview didnt load, only tiled background (ipad 2 ios7)

  • I took the liberty and added upon Ubivis example.

    What you need is the Source atop mode. Using the Overlay WebGL instead of the Multiply effect, renders better results with the particular rust texture imo.

    Unfortunately, Firefox doesn't seem to like webGL effects on a Sprite with the Source atop blending mode. In Chrome it works just fine though.

    Thanks a lot, my problem was that on layer properties "Forse own texture" was off

  • If you overlay a damage texture on top of the rifle (something like a noise texture) and use a multiply or darken or even overlay blending modes (webGL effects) you will achieve this result. Just alter the opacity of the noise texture, to give different stages of damage.

    I know this variant, problem that i need to draw rust texture for each gun individually. I want to place one square texture that overlays with "source in" blending

  • Can't you just switch to another animation or animation frame when the condition of the weapon is low?

    no

  • I need to make texture overlay for icon in inventory when weapon condition low.

    I have:

    i need:

    Any ideas? i already try effects and blending but its not correctly works. Maybe someone know way to make effect\blending active only for special layer?

  • Bookmarking this, Really good potential!

    Good luck mate.

    How did you make it so the items collected appeared on the character?

    Its same items, on pick they pin to character and play same animation

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  • This was great fun, I'm looking forward to the finished product!

    How big do you plan to make the final game map, and will you be including building interiors in a later build?

    Map size related to perfomance with all features. interiors is think not naw, maybe later

  • MiniDayZ playable singleplayer alpha released!Play here: http://minidayz.com/

    You can send feedback via

    minidayz.tumblr.com

    twitter.com/CannedBits

    or directly email me

    Info:

    • There is an secret airfield on the map. When you find it you will see surprise there

    • This game is much harder than the original DayZ.

    • There is no goal now, only stay alive as long as you can. and find airfield of course

    • This build contains 10000x10000px map.

    • No character savings. Only current session, only hardcore!

    Loot:

    • When you start playing all loot randomly generated over spawn points.

    • Loot is small, peer attentively.

    • If you died and play again loot generates again.

    • You can pick items only if you dont move.

    • If you already have type of item that you want to pick (helmet, backpack, etc) it will replace your current with picked.

    Zombies:

    • When you start playing all zombies randomly spawns on points.

    • Zombie hits you when touch your character(or close enough).

    • Currently its two types of zombies: normal and army. Army zombie faster and stronger than normal.

    Health:

    • If your food or water become to zero you will start slowly bleed.

    • Health slowly regenerate when you have more than 75% of food and water. Or you can find blood bag and use it (but it rarely spawn).

    Weapons:

    • You can carry only 1 melee and 1 firearm at the same time.

    • Shooting in move have a very high dispersion.

    • Current ammo system is temporary primitive. To load your gun(when you find one) you must find suitable ammo and activate it. If your gun have less then maximum ammo it will be loaded to maximum.

    Known issues:

    • Character animation stucks some time.

    • Stucking in some trees

  • Thanks, should be fixed in next build.

    By the way TiledBackground has same effects

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Farsight

Member since 5 Mar, 2013

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