California's Recent Forum Activity

  • try load JSON file and Dictionary?

  • webstorage + dictionary = win.

  • I, and I hope more will agree, find it easier to align objects by having a visual reference, as in Photoshop, Illustrator and Flash:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/multibar.png" border="0" />

  • +1 on image be linked or updated, and not reside inside the folder.

  • +1 on Chrome.

  • +2

  • Also, another related bug:

    When aligning both (left and right) anchors to the right

    What Happens:

    The object squishes.

    What should happen:

    object should ONLY be allowed ONE align, to left or right, not both.

  • When one chooses a tool its because you know its limits and capabilities.

    Sounds like the OP is saying "why doesnt MS Paint export to Xcode?

  • We've added most of those audio effects since this post. Also: California, FFT and audio input are already supported, although you need the latest Chrome beta right now I think (although it should make Chrome stable soon). <img src="smileys/smiley41.gif" border="0" align="middle" />

    nice portfolio !

  • Link to .capx file (required!):

    CAPXX

    Steps to reproduce:

    1. Create 128x128px sprite, put origin at top right(128, 0)

    2. Anchor it to the top right

    3. Add sine behavior

    Observed result:

    Object grows to the right

    Expected result:

    Object grows to the left

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: NA

    Operating system & service pack:

    xp sp3, win7

    Construct 2 version:

        r132

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  • I'm a sound designer and work currently at a studio developing a browser based MMO. I've been using Construct for a few years now and love it but I am eager to think about the future of C2's audio support. Currently this is the only thing holding me back from developing full projects using C2 and not just prototypes.

    It's really impressive what Googles Web Audio API can achieve, the effects you can apply to sounds really opens up aesthetic and gameplay opportunities for designers. Check out these powerful in-browser Chrome examples:

    Reverb Effects

    Positioning, pitch and filtering

    Doppler

    Box2D - Sounds are effected by position and force of impacts

    Audio reactive visuals

    Granular effects

    I'm aware web audio API availability is limited, even more so that WebGL. However, with the upcoming .exe desktop export, I don't think this should hold either us as a community or Scirra back from creating audio effect behaviors. If I had the skill I'd be right on it. :)

    If interested, I can make myself fully available as a sound designer to aid / feedback in the design of these behaviors so that their usage is intuitive to how audio is best integrated into the editor.

    Awesome!

    I'd love some FFT/Audio reactive input too :)

  • Wow you learn something new everyday.

    Maybe I'd suggest changing the name to something more clear.

    Thanks K.

California's avatar

California

Member since 4 Mar, 2013

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