California's Recent Forum Activity

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/23009908/construct_bugs/Blue%20anchor%20of%20death%20(III).capx

    Or in any file with any object.

    Steps to reproduce:

    1. Add Anchor behavior to object

    2.- In Left anchor choose: Left align

    3.- In right anchor choose: Right align

    Observed result:

    Scale it, and the object squishes.

    Expected result:

    One shouldn't be able to do that.

    That shouldn't be available as an option. One should not be able to align an object to both sides. They should be mutually exclusive. Align it to the Left, or Align it to the Right.

    Below is a suggestion of what the options should allow:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/Anchor-menu.gif" border="0" />

    dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/Anchor-menu.gif

    Operating system & service pack:

    xp sp3 win7 32

    Construct 2 version:

    r133

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/23009908/construct_bugs/Blue%20anchor%20of%20death%20(III).capx

    Steps to reproduce:

    1.- Using only Anchor behavior

    2.- Origin point set to: Top Right (so object will scale to the left)

    3.- Anchor set to: Right

    4.- Add Event: On click : Scale to 2.0

    5.- Click the object

    Observed result:

    Object grows only down, doesn't scale proportionally.

    Expected result:

    Expected result: Object grows to bottom left (down and to the left).

    Why: the origin point is set to the Top Right.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: NA

    Operating system & service pack:

    xp sp3, win7 32b

    Construct 2 version:

    r132, r133

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  • (y)

  • California

    I agree, delta distance is not a suitable name in this case. I will try to fix it. Tracing is a great option. Or... Spacing?kjv@rexrainbow spacing is more often used in line spacing (also called leading):

    <img src="http://www.webcomicalliance.com/wp-content/uploads/2011/01/fontfactor-tracking.jpg" border="0" />

    webcomicalliance.com/wp-content/uploads/2011/01/fontfactor-tracking.jpg

    <img src="http://netdna.webdesignerdepot.com/uploads/small_caps//tracking-vs-leading.png" border="0" />

    netdna.webdesignerdepot.com/uploads/small_caps//tracking-vs-leading.png

  • rexrainbow rex, cool thing man.

    btw, the correct term for "delta distance" is called Tracking, just an FYI.

  • R0j0hound's solution affects performance (low FPS on mobiles), this plugin doesn't affect performance.zrs@Joannesalfa thanks for the info man, I wasn't aware of that.

  • Roj0hound's solution works fine, too bad it doesn't show them in realtime.

  • Maybe it'd be good to have in SC2 the priority for these kind of behaviors. i.e. make the origin point have priority over the anchor, or the other way around.

    That way they won't conflict, because one will always have 1st priority over the other.

    Maybe this will break a couple of things in the next beta for some users, but in the long term it will be easier to maintain, and it'll be easier to spot things like these in debugging, and last but not least, the SC2 users will know what goes first when coding.

  • (y)

  • While I agree with some of these, I disagree VERY strongly about double clicking a group to edit it. I double click groups very frequently to open and collapse them quickly and easily, and in comparison I rarely edit them. It is also consistent with double clicking an event with subevents to open or collapse it.

    Groups have the advantage of having a collapse button located at the left. Another solution is to press Enter, that already works for Events and Actions.

    Another inconsistency:

    Enter edits actions and events,

    Enter doesn't enter edit mode in Groups.

  • What do Japanese games do with regards to spritefonts? I have no idea, but I would guess they just pre-render text to images, since spritefonts don't work for that language.For the american market, they use prerendered characters' sprites:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/5876%5B1%5D.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/6063%5B1%5D.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/6072%5B1%5D.png" border="0" />

  • ?

California's avatar

California

Member since 4 Mar, 2013

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