the issue is that we are too dependant on a thir party, SC2 should have a native iOS export, or at least an export to Xcode
Creating a game is useless if you can't properly export them (properly = as you intended the game to behave), so such an important option shouldn't lie in the hands of third parties.seconded, iOS (and Android too) is the biggest platform, and there's no support for that...
You can't be mad at C2 or Scirra for lack of mobile support. At least in my opinion, it was never sold as a mobile development platform. It's sold as an HTML5 development platform. But HTML5 bugs are still unfixed:
https://www.scirra.com/forum/sounds-not-playing_topic75703.html
to the OP, remember there's Ejecta for iOS, and an Intel SDK for Android...
R0j0hound is the one to ask
apparently that's a cocoonjs bug...
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Well, one less platform to worry about:
http://www.computerworld.com/s/article/9242767/Update_Gartner_tells_IT_shops_that_it_s_game_over_for_BlackBerry
have you tried Ejecta? I'm still comparing
Does Facebook work in Ejecta?
Hi, how can I group/ungroup objects? I need to rotate many at once.
thx.
the manual returns 0 results.
add something like Line of Sight, when they get close make them follow your guy.
+1
How to protect the code??
you could create a tiled sprite with opacity 0
then gradually increase it's opacity
and when it reaches 100 change to another layout
Member since 28 Feb, 2013