Cipriux's Recent Forum Activity

  • Riobio55

    Do you have any past experience, do you have some games that already have succeeded?

    Idea guy and game designer is not the same thing

  • GameeApp I guess is was a temporary server issue. Now contest.gameeapp.com is accesible .

    Great

  • contest.gameeapp.com Forbidden access from Romania ?

  • Now the question is whether you really need Unity if you are not developing 3D games

    Short answer is Yes:

    For the last 5 years I had fun making games in C2, but when it comes to publishing them, integrating ads, leaderboards, etc...I was always at the mercy of plugin developers. CranberryGame had a lot of plugins that I used in my games, but for the last year it disappeared. Some of them are not working anymore and he is not interested I guess in updating them.

    With Unity there are always more options to choose from in case one of the developers dies or is getting hostage when going in Holiday.

  • Mendez

    I save every 20-30 minutes, but I also want to have C2 save automatic backup, but It can't...it just stuck . I hate what Microsoft did with Win 10 and messed everything that used to work and was simple in Win 7, not to mention Win XP

  • I get this error when C2 tries to save its periodical backup:

    I think is has something to do with folder permissions in Win 10 and not directly related with Construct. I even reinstalled C2, messed with permissions, but I can'd get it to work.

    I can access the file and modify it in File explorer, but for some reason C2 can't

    Anyone knows how to fix this?

    [EDIT] nevermind, fixed by restoring Win 10 partition backup

  • Time to move to Unity which is 100 more powerful and FREE. I have C2 pro licence, but I don't seethe point in upgrading my licence to yearly payment for the same futures as in C2

  • netdzynr you can PM instead of continue on this post since is not related to LiteTween (I mean it is sort of ), but you can try having a global variable that is incremented every time an animation is finished, then you check its value to see how many animations have finished so far. You can also use the "wait for signal" system action and then "signal" it to continue execution of a group of actions in a certain event or sub-event. Personally, I would use the variable thing. Lets say you have 3 animation, instead of just incrementing the vartiable, you can asign to each animation a digit in that variable number. animation 1 will increment the variable with 100, the 2nd with 10 and 3rd with 1, when all animation will be finished the variable will be 111. this way you know exactly which one is finished

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  • netdzynr

    The way C2 works is different than most people will find intuitive

    Put the wait in front and set wait time as 0.5*loopindex , or 0.5*(loopindex+1)

  • netdzynr

    Just messing around with this. I made this in C2, I don't know if you can open it in C3

    https://www.dropbox.com/s/fd8w8xgkz0b4e ... .capx?dl=0

  • netdzynr What exactly do want to accomplish?

    You can use the "On tween end" or "On tween reverse end" to assign a new random value and start the tween again

  • netdzynr

    Sure you can. Just use the action Set target and write your random value

    Best to set both X-Y or width-height even if one of them is the same

Cipriux's avatar

Cipriux

Member since 27 Feb, 2013

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